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The Four Seals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #64 | 3.870 | 3.870 |
Audio | #147 | 3.565 | 3.565 |
Innovation | #308 | 3.348 | 3.348 |
Overall | #341 | 3.348 | 3.348 |
Fun | #393 | 3.304 | 3.304 |
Graphics | #462 | 3.435 | 3.435 |
Theme | #952 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The chaos being represented as evil. Also how chaotic the situation can get if not taken seriously.
Did you write all the code yourself and made all the assets from scratch?
Code for gameplay it's all done from scratch, all the art is done from scratch. But we used generic code for sound, music and UI, to be faster.
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Comments
That's a good amount of content to cram into a jam, congrats!
Cool take on the theme. Tower defense games are usually a surefire win for entertainment. However, there were a few frustrations that let this fall a bit short for me. Firstly, the map just feels too big. For a jam game, it feels like this game is asking a lot of your time to fully get into what it has to offer. Secondly, the building is unintuitive and tedious. Why not just click instead of pressing E? I failed to build things so many times even knowing I had to press E just because it doesn't make sense. Finally, I'm not sure how to actually win this. I know the description mentioned something about building the seals, but I got 50 skulls and found a cave, but I couldn't build the seal on it, around it, or anywhere for that matter. I'm unsure what I was missing.
All that aside, I really enjoyed this art and music in this entry. That's the whole reason I clicked on it. I'm not sure why you set the whole thing inside a retro computer monitor (maybe your original design had a weird aspect ratio? or you wanted the aesthetic of an old computer game?). Still an overall cool experience. Congrats on finishing this in just a week with such polish. Well done!
Very well made! It shows that you have done some work there!
I have a few questions though:
-Why not allowing to zoom/un-zoom more?
-Why not making the map move when the mouse is on the edge?
-Why build on E instead of left click ?
It is a few details that surprised me on a game this complete.
The game is fun to play, really good quality for a week Game Jam ! Nice :)
Hey! Thanks for playing our game!
Also regarding the questions you asked
- Because the unity UI is quite hard to scale up and down and we've had some issues with it, so we tried our best to make it zoom at least a little bit
- We basically forgot that it was a thing, oops
- And regarding building with the E, I have no idea, we just thought it made sense we first thought about it, we probably should have given it another thought
I'm glad you liked our game! :)
Cool game! I really liked the artwork
Cool game! I really liked the artwork and the combo of tower defense and base building. Great job on your hard work!
Wow this game was a blast! Played until I used all the holy seals (Wont spoil the end). The resource gathering, exploring and tower defence are work great in combination. The art-style and music is great and the game is addicting. Well done!
This is very cool and looks like a lot of work went into it as there are many little things going on! Nice job. Balance needs some tweaking as it was super easy but still loved exploring the map. Would like to see more of this if you keep working on it
Feels really well polished, good and intuitive menus and UI makes it easy to learn the game quickly, though i dont think it really fits the chaos theme well
It was a rather calm experience and really well made.
I really enjoyed playing this, I was very surprised by how much you were able to get done in a week. If it ends up being a project that you build more upon I would definitely love to come back to it. Great job!
Very good game, I like it, nothing else
Good game, but there are to little buildings and interaction to play more than 2 min.
The first enemy should come to the core in around 2.5,-3 mins so not really sure what you are referring to but thank you for your comment! I will check your game.
It was pretty fun, but it doesn't really fit the theme :( still a great game though :D
Thank you!
I want to like this because it feels quite polished in a lot of ways. It controls quite well, the music is cool, and there is a decent variety of stuff to build. The are mouseover tooltips, a minimap that can control the camera, and pathfinding that navigates randomized terrain.
I like exploring, and it's cool that this is combined with a base building game. However, I spend so much of my time exploring and finding nothing. The map is huge, and there isn't enough interesting stuff to fill it.
There's also a good chance that one of the necessary resources isn't anywhere near the base.
There's no danger to the explorer, and once I make a couple towers, there's no danger to the base until the gryphon is released. That means I can safely ignore my base for most of the game.
It's just not very exciting, and not very chaotic.
I suggest making the normal enemies have a chance of targeting the explorer, the towers, and the resource gatherers, so players have to consider defending them too. If a tower is occasionally destroyed at base, it gives the player more reason to check back and replace it. If the explorer is chased by monsters, the player can deploy a tower to fight. If the explorer is killed, a new one spawns at base.
Have the defenses be upgradable, but requiring a rare resource that can only be acquired once per location, so the player has more to look forward to when exploring.
Hey, thanks for the feedback! I completely understand why you thought there was nothing to explore, and yes, there isn't that much stuff to find in the map, mostly just the spawners. We thought about adding some other types of buildings, that just like you said, unlock some permanent upgrades for your towers, and we would have even liked to make the pathfinding better, but all of this was not possible because of time constraints, we frankly ran out of time. Trying to do a tower defense with world generation was something new for us, so we also had to learn all the stuff, so there wasn't that much time left to expand on the game idea.
Thank you for your time!
Yea a really nice and polished game I love tower defenses so this was right up my alley, only thing that bothered me is that the enemy pathing is the same, so you could essentially just build a path of tar traps and poison traps and it eradicate every enemy.
Yeah, we didn't have much time to also implement a slight difference in movement for the enemies, so that's why they all followed the same path. Thanks for playing! :)
we cant do it all. Other than that it is a great game to play
Had lots of fun with it, just wish it was a little faster :D
Yeah the pacing depends on luck somewhat, but hey there is always room for improvement! :)
Yeah the pacing depends on luck somewhat, but hey there is always room for improvement! :)
Very cool mashup of genres! I dont usually like citybuilders or tower defense but this was like the prefect combination to get me engaged! :)
I'm glad you liked it :)