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A jam submission

Hazmat MayhemView game page

made in 1 week for brackeys game jam 2021.2
Submitted by CheeseHead Games (@Nick_LoGalbo) — 14 hours, 31 minutes before the deadline
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Hazmat Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#11062.3092.667
Graphics#11612.3092.667
Audio#11721.9252.222
Overall#12482.0372.352
Game Design#12592.0212.333
Fun#12951.9252.222
Innovation#13541.7322.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
you are cleaning up a radiation leak, in what way does that NOT fit the theme?

Did you write all the code yourself and made all the assets from scratch?
all code and art assets were made by me during the jam.
all audio was downloaded from the unity asset store.

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Comments

Submitted

Hello, well done on your submission.

I think your concept was brilliant for the theme. I was surprised to see a cutscene in the beginning as not many games have that. I think you could add some instructions at the beginning as well. There is a good variety of mechanics and I think the gameplay was well thought out of. However the spawn speed was rather slow which led to a lot of waiting and that took away from the overall “chaotic” experience. I think speeding it up would make the game more challenging. Very fun and interesting idea overall! Great job.

I hope you get the chance to check out our game as well.

Submitted

There's definitely an interesting base for a gameplay loop here, though in my personal opinion it overall felt quite slow because the clouds took forever to spawn.  So I was never really overwhelmed or in much danger of letting them past unless I purposefully decided to.  

Add onto that the fact that the "level goals" were very inflated compared to the actual speed I feel like.  Which led to a lot of me just waiting to be able to use different mechanics, which did seem interesting by themselves, they just took awhile to actually be integrated into the game.  

Overall though there's definitely an interesting concept here, that could lead to some more variety, I mainly just feel like the speed should be increased quite a bit to speed up the overall gameplay loop and make it a more challenging.  Though also mixing up the spawns a bit more with more of them at once would definitely help.

Developer

thanks for your feedback. and yeah, other people have also said it was too slow. I probably should have done more play testing to give it better pacing. I had planned to make an endless mode where it got faster and harder until you died, and you try for a highscore, but I didn't have time to put it in. I feel like that would have fixed a lot of the pacing issues. maybe I will put it in after the jam.

Submitted

This is a simple game well done with a nice little intro scene. Would have been better with a main menu screen and a way to close the game. With some better graphics and some other game play elements this would be a good game.


Please take the time to rate our game https://itch.io/jam/brackeys-6/rate/1176663

Submitted

nicely done, good concept executed well :) id speed up the start though!

Submitted

Nice game. It starts really slow tho.

Submitted

there was a lot more depth to this than i thought there would be! i’m impressed by the starting cutscene and i’m glad the game helps you figure out the controls as you move forward. the length was perfect — five sections felt exactly right. i also really enjoyed realizing that the blue clouds had their own trick.

i might say the game felt a little easy! it definitely has the right chaotic nature to it, the spawning speed at the end of the 40 and 50 levels felt good. possibly it could have just ramped up in speed a little sooner? regardless, that’s all balancing and overall i found this super enjoyable. awesome work.

Submitted

There's a beautiful quirkiness to your games concept, I would love to see it expanding on.