This game is super polished with SFX and particle system and level design. I really loved your work. My favorite part was using bomb that was impressive. Good job :)
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Chaos Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #333 | 3.371 | 3.371 |
Game Design | #477 | 3.229 | 3.229 |
Theme | #499 | 3.229 | 3.229 |
Overall | #629 | 3.014 | 3.014 |
Audio | #698 | 2.771 | 2.771 |
Graphics | #802 | 2.943 | 2.943 |
Innovation | #893 | 2.543 | 2.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
aliens+ splitting+physics= chaos
Did you write all the code yourself and made all the assets from scratch?
Yes
Comments
As someone, who made around 4 Space Invaders parodies during my studies in college, i really appreciate this game. Only problem i see here, is that difficulty rising a little slow.
Btw, check out our shooter game, it's not Space Invaders, but still fun i think.
The game was to easy for me, but my sister enjoys it. But since this game has highscore it should be easier to die (for example adding more enemies after next level). I don't know how this happened, but when I tried to shoot some enemies even if I hit them I didn't destroy them and if I shot somewhere else it destroys that enemy (maybe colliders and sprites weren't at the same position for those enemies, but it's just my quess).
So I started with things I didn't much like about this game, so now is time to tell you what I liked. Movement and shooting was fast. There were nice effects when an enemy was destroyed. I also liked the upgrade system, as there were some kind of progression in this game.
Good job.
Fun game! I have some suggestions. First of all, I feel like the chaos bar goes up too fast. Also, I feel like having to collect the coins is distracting from the combat. Maybe they should just come towards you. Anyways, fun game overall, and I love the sound and art.
Thanks for your review.
We spent a lot of time trying to have a valid chaos bar. Sadly we never found a perfect formula for it.
The coins are supposed to distract you, that was intentional.
The sounds got inspiration from vintage games, some clips are from Freesounds but all of them is heavily manipulated in Audacity to sounds good with the others.
Overall very fun! The ship was a little floaty, and I wonder how it would feel if the laser projectiles were slowed down a bit - it took me a really long time to clear the first level because I couldn't time the shots right for those tiny aliens. Keep up the good work!
Pretty nice game, a little buggy at times, but I enjoyed experimenting with the different ships.
Hey I think you got a pretty nice game, but was the ennemies supposed to go down? I was just shooting at them and collecting coins. It was complete tho, no bugs, no problem and tons of effects / visuals. And also maybe you can post the credits screen on somewhere or make it scrollable? I've lost on it, it was too fast to read. But overall it was a good idea
+ kudos for the Linux and WebGL builds, multiplatform is da wae :)
Cool game! I love the blast of the bomb weapon, and this game fits the theme a 100%, i find the movement quite sliding? But i think it can be fixed in the future, great job!
Very nostalgic feeling from this game, I loved it, awesome idea :D
Also hope you can rate our game as well :D https://itch.io/jam/brackeys-6/rate/1177206 <3
I played long enough to get a couple of upgrades, but the difficulty really needs to increase faster, 1-2 starter levels would have been plenty. Still fun, liked the upgrade mechanic, and the invaders bumping into each other was a nice touch.
this game makes a lot of fun just shot the enemies and collecting coins. Overall very polished game with a lot of settings :D
you can do something great out of that. keep going👍
Actually gets pretty fun when theres loads of sh*t on the screen. You should definitely make the difficulty scale faster by default.
Archive uses extensions not common in free zip implementations, 7zip can deal with it though. Game runs on Linux without issues, but seem to act weirdly in few ways.
* Sometimes I can't shoot while the last projectile long left the screen. Othertimes I can shoot the second it disappeared.
* The coins are pretty inconsistent to drop. Can take quite some time before you get enough for any upgrades.
* The acceleration on this ship feels kinda wild, but that was possibly an intention.
* If you click load next level in the store, you always get the first/same level loaded? I played for a while and it felt kinda samy every level until I noticed I'm still on level 1.
* Maybe start the how to play by actual instructions and put comments on how you made the game somewhere below or into credits or something. If I click how to play, I want to know how to play.
Otherwise nice idea, good execution.
It was a really fun game and the game design was pretty good.
After a while it became really chaotic, what is really good.
There was byt hte way a problem, your bullet moves so fast that is sometimes misses the collision of the enemy. I would use a raycast for better accuracy. Still a good game.
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