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Chaos Brought To Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #899 | 2.615 | 2.615 |
Graphics | #980 | 2.615 | 2.615 |
Game Design | #1009 | 2.538 | 2.538 |
Overall | #1073 | 2.385 | 2.385 |
Audio | #1094 | 2.115 | 2.115 |
Innovation | #1105 | 2.231 | 2.231 |
Theme | #1172 | 2.192 | 2.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Corrupt the light braziers with your chaos
Did you write all the code yourself and made all the assets from scratch?
Not all code was written by myself. All asset models were made by me.
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Comments
Too bad the web version doesn't support the effects, but since you can download them, it's fine. Also interesting concept and nice sound effects!
I HATE your checkpoint system. It was like Getting Over It levels of frustration. That being said, I am a sucker for 2D platformers and I'm pretty sure I finished your game. There's no neon sign flashing "YOU WIN," maybe next time. The platforming felt good, new abilities were well placed, models were a little disturbing, but clean. The punching seemed a little out of place, but there was no prompt for it so maybe it was meant to be removed? Overall, GG. Well Done
The character proportions sort of reminded me of a toddler - the idea of a toddler running around "corrupting" fire pits had me cracking up. The jumping/platforming felt surprisingly good.
I really like the control. It feels very responsive which is crucial for these platforming games!
Nice! I like the idea of a miniature metroidvania with exploration unlocks. The derpy little characters were great. I found the dancing guy, too.
The controls felt pretty good, but the level design was super punishing. I finally got through a bunch of dash jumps to find a section where you just had to jump and hopefully land in the right place but wound up back at the dash brazier. That felt really bad to have to start it all over. The vertical levels can be fun, but making big leaps to offscreen places need to be telegraphed better to help the player feel like they have a chance the first time.
Good job completing this. Well done!
DANCING BABY IS DANCING
I liked it, the new mechanics allowed you to access other areas which was a nice touch.
The spikes would kill me and I'd respawn just a couple seconds before, but when a white spirit thing killed me it took me right back to the start!
I really liked how you have to combine double jump and dash in order to do the larger wall climb parts. It kept me on my toes. I did have to stop after so far because I found myself in a long stretch and I couldnt figure out where to go next.
fun game
Nice work! All I can recommend is to add more to the movement script, players may feel that it is unreliable because there is no "coyote time", this is where if you've just fallen off the platform - there's a short time that lets you jump anyways; this makes the jumping feel more reliable, as the player will most likely try to jump right after they fell off the platform.
Usually this is done by delaying turning off the "letJump" bool.
Solid start to a platformer. Unfortunately I got stuck in the floor sometime after learning walljump.
PS: Cool secret dancing baby.
Very fun to play, nice job!
interesting game, loved the controls and the fact you can jump up through the platforms tho its quite annoying to jump onto a platform you can barely see just to get tossed all the way back down by a enemy and some bad timing. overall tho, fun game
The idea is very unique i loved it, it a bit too annoying to start over everytime tho xDD. Great jobb !
i think the chaos was caused by me kept falling down xDD
The idea itself is very unique and interesting
Tho i think it needs checkpoints coz its a bit frustrating starting all over again ya know!
And i think u already know bout the health ui haha
Great game! Well done!
Cool idea, it's quite fun, but as other have said more visual clarity about health and also some checkpoints could help it a lot, but awesome work :D
the game was fun and quite good but the fall and no health indicator is kinda frustrating all and all great game and good job man
the game was fun and quite good but the fall and no health indicator is kinda frustrating all and all great game and good job man
The mechanics are understandable, and the platforming is straightforward. The only thing that ends up being frustrating is failure. When falling off a height, you have to go all the way back up. Maybe add checkpoints next time.
Good idea! I ran into a few bugs but overall great game!