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A jam submission

60s To Die !,Brackeys ! [JAM]View game page

a platformer styled game that you have 60s to make yourself stronger with collecting your other peace's
Submitted by ImZary (@zary_im) — 10 hours, 18 minutes before the deadline
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60s To Die !,Brackeys ! [JAM]'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8592.6842.684
Fun#10852.5792.579
Overall#11902.4562.456
Graphics#12242.4742.474
Game Design#12402.4212.421
Innovation#13012.2632.263
Theme#13802.3162.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
It fit the theme cause you become stronger when you get all parts of you together

You collect all blue squares which represent you, & then go to the red square as fast as possible before the timer ends.

Did you write all the code yourself and made all the assets from scratch?
I wrote most of the code in the game but i used some 3rd part assets(mostely music & sprite's) in the asset store

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Comments

Submitted(+1)

i wish the movement was a bit faster but it's correct. The graphics were really nice and the idea was great :D Overall, you did an amazing job, be proud of yourself :DD

Developer

Np :D, i am checking your game atm

Submitted(+1)

I love the concept, I think there's a lot of potential! I feel like both the player and camera move painfully slowly (especially given how important speed is to this game). I think this game could work really well with a super-fast pace. The objective wasn't very clear, and I'm still a bit confused on how the red squares work. Nice job, though, would love to see you expand on this!

Developer (1 edit) (+1)

hmmm, it shouldn't be that slow, maybe i didn't optimise it cause i got some feedback some people had it running Amazingly & some didn't even reach 30fps :/, but i will take note of that


& the red squares are like the objective you need to go & reach after you collect all points :D

Submitted

Remember to use fixed update for physics such as movement, as dynamic update will differ based on the frame-rate. The frame-rate shouldn't affect player speed.

Developer(+1)

ok tysm

Submitted(+1)

Nice job! I like the menu visual and music. The jumping seems fine, but the camera doesn't follow fast enough the movements.

Developer

yeah, thanks for the feedback :D

Submitted

Quirky and quite fun little game, the only problem is the fact that the camera is a lagging a little bit behind the players so it can sometimes be hard to follow  the action.

Developer(+1)

Yeah i agree, i will try to make it follow the player a bit faster

Submitted

Love the art, simple but nice, the 60s idea also nice. Great job!

Developer

Tysm :D

Submitted(+1)

I like how your game fits with the theme and it is a simple  but overall effective game. You did a great job working on this game. Keep it up!

Developer

Tysm :D 

Submitted(+1)

The game has some very basic issues, for example, there is no borders, and you just fall forever. Also, losing and winning display basically the same thing, and you have to go through the menu to pick your level. Also the game is pretty unclear on what you have to do.

Developer

Ok so for the no borders, this was me not noiticing that i turned my borders off, there was some borders, its just they are turned off in the finaly build ):, & yeah they are kinda the same, & i probebly should have added a button to let you go to the other level, & i will take note of the tutorial level & all of that.


Thanks for your feedback :D

Submitted

The start menu will need some work. 

Jumping is not that bad in my opinion, it is very controllable.

I am not sure why the game don't end even if you have already collected all the blue squares.

Developer

wait, what you mean don't end ?

Submitted(+1)

I think I collected all the blue squares in the map and still have to wait the whole 60 seconds. Did I miss something?

Submitted(+1)

Btw, I forgot to say that the camera is a little bit too slow. I think make the camera simply follow the player would make this more playable.

Developer

yeah true

Submitted(+1)

I liked the idea and the art style is simple but effective. I see how it very loosely fits into the theme as well.

the character movement model is very floaty and unreactive. I found moving it about felt like being on the moon. maybe you could try making the jump and horizontal movement to feel more precise?

I also liked the effort put into sound design. good job :)

Developer

Ty :D, i will take note of that

Submitted(+1)

the 60s idea is nice. The theme is not so include in here. 

Developer

its more like if you collect all your parts you become stronger