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Astroid Feild's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1029 | 2.667 | 2.667 |
Theme | #1036 | 2.733 | 2.733 |
Game Design | #1160 | 2.533 | 2.533 |
Audio | #1229 | 2.133 | 2.133 |
Overall | #1232 | 2.411 | 2.411 |
Graphics | #1367 | 2.267 | 2.267 |
Innovation | #1418 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When the two players get close together they get a strength buff, so they are "Stronger together"
Did you write all the code yourself and made all the assets from scratch?
I made the background, main menu assets, and the asteroid but not the font or the players.
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Comments
dont get how this ships stronger together, easier with one)
Although the game plays rather smooth. I found the damage buff not worth giving up the wider range of space I could cover while keeping them separated. The contrast of everything is also way to harsh, I find it very hard to properly detect enemies in time (but that might just be me).
Definitely room for improvement (but hey, that counts for every game on the jam including mine).
Good game overall.
The couch coop angle is cool! And the item spawns for a speed boost added a nice twist to the core mechanic. Visualizing the buff aura around the ship was a nice touch as well. :) -supersoup
Hello! I mostly have the same comments. It felt easier to keep them apart sadly ;-; But yes it was a fun game!
Also worth mentioning, they look like cookies!
Hi, just played your game and it was enjoyable, however, even though you are stronger together, one of my people died and I had no issue dispatching of the asteroids, I think that if you turned up the spawn rate of the asteroids, it would make the game a lot more fun, despite this though, it was a fun little game.