Here is our game, "It's a wrap": https://itch.io/jam/brackeys-4/rate/722328
Feedbacks will be greatly appreciated (and given back)!
The concept could work, I like math challenges like that, but I'd say you need to work on the UI. Half the time I answer something I don't know if I answered correctly or not, and if I fail I don't know why...
Some hints could help.
That's a really cool idea!
Sometimes the "record" action didn't work, I had to rewind more to make it work, a bit frustrating. I felt that the rewinding sound was too loud compared to the voices (or the other way around), I had to change the volume a few times.
But otherwise I love it, will definitely come back to it to play the other levels! Thanks
That was intense ^^
Very good puzzle platformer!
The puzzles are great, the metaphor works very well. I think the platformer controls can be improved, it felt a bit stiff.
Keep it up!
It looks great, and the mechanic has a lot of potential I think. But you'll need to polish it, fix the bugs and add some UI and feedback to make it more enjoyable.
We can't tell if we're hitting the enemy of if we're being hit, how much ammo do we have left, where is our gun...
Hope you can keep working on it and make a great game out of it!
I could finally live my dream of being a robot with a Katana! Thank you! The controls felt nice, slashing through those evil robots was pretty satisfying.
Otherwise, it took me longer than I'd like to admit to understand that the yellow ball were hurting me... ^^;
The challenge needs to be higher to keep it interesting. Hope some day those evil robots will learn to move!
Nice little game!
I wish I could have move the camera to look around, I felt a bit too far from the sticks sometimes.
The physics needs to be adjusted. Going near a corner let's the player fly very high, avoiding all obstacles. I never really needed the rewind gun
And even when I used it, I felt like a normal gun would have done a better job at getting rid of enemies! Also, it would be easier to control if the gun could should in the direction of the mouse.
Played your gam. The graphics and audio are very neat, makes me feel like being a character in Toy Story ^^
Maybe it's on purpose but not visually seeing how long I would move after releasing the mouth was a bit frustrating. I think a progress bar would help there.
The jump control didn't feel so good though. Hope you can fix that!
OMG, that game is so cute that its farts must be spelled "KAWAII"! Great job!
It felt a bit tedious and slow to have to click a bunch of time to rewind the failed potions, I wish it could have been just one button, it would make it a lot faster to try many things and test them on the pet.
Nice game! Good style.
My feedback: I personally felt the controls were a bit too fast, especially on jumps, it was hard to precisely fall at the right spot and got frustrating to constantly jump over platforms and die.
It's a good basis for a space shooter, hope you can add some more feature to make it more interesting (like... shooting ^^)
I played it, rated and left a comment with feedback. Nice word pun in the name btw :)
It looks great, plays nicely, it's a fun little game!
If I can give one feedback. it's that I found it pretty hard to dodge attacks effectively and it was a bit frustrating to get hit while dodging. Maybe that could be tweaked somehow.
Thank you for playing our game! Yes, as the developer, it was pretty easy for me to dodge - hit - dodge, but I think other people have more difficulties with this, so they can't reach higher score. I will definitly tweak some stuff like invisibility while dodging when the jam is over, or make the attacks slower at the beginning. Thank you for your feedback! It means a lot to us.
Btw, I played your game and commented on it, too.
Simple but effective memory game :)
I like the idea of having different rooms to move to.
That was pretty cool. Maybe you could add some indicator to let the player know how much can be rewound/is being rewound. It felt a bit frustrating that I kept the button pressed but could only rewind the tape a little bit without knowing why.
And of course, more levels!
Thanks for the feedback ;)
The rewinding is done automatically after you press the button, so you do not need to hold it. (Although I think it would have been better to let the player rewind as long as he wants by pressing and holding the button) Maybe we change that in an update after the rating period has ended.
Ah ok! Yes for some reason I really thought it would rewind for as long as I hold the button pressed, and it felt that sometimes it did and other times not.
I definitely think it would feel better to be able to hold longer to rewind further. But maybe you also don't want to give too much control to the player to keep it dangerous...
I hope to see what you do after the rating period!
Cool idea, fun game!
Maybe you add some more sound effects, especially the missiles sounds were quickly repetitive.
I supported you! Gave you a rating ^^
Hope you'll do the same for us!
Thanks, I rated your game.
I think you should especially work on the physics to make the control feel better, and give some more explanations about the goal and what is happening.
Keep it up!
It looks good, the time mechanics works well.
The shuriken aiming felt like it could be more precise, I somehow missed a lot of shots.
In comparison with SuperHot, it is also much harder to anticipate the enemies' direction in your game, and so harder to hit them.
Fun game, controls nicely!
If I don't move too much the game because actually pretty simple, maybe you could add more incentive to taking risks rather than staying on the platforms.
Thank you for your feedback! Much appreciated!
I rated your game :)
I hope you can keep working on it to make it more fun, currently it's very hard to play, but the concept could be very fun!
I did enjoy looking at the crowd a lot ^^
Keep it up!