Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clockwork King [Devlog] - I have no idea what I am doing

A topic by thedonotknow created Aug 05, 2020 Views: 155 Replies: 3
Viewing posts 1 to 3
(2 edits)

Wanted to get more done but I cleaned up movement code, made sprites for 2 each of 2 different enemy types and fixed jumping and physics somewhat. I tried adding enemy AI for the past 3 hours so it could move when the player isn't close ( until it detects a cliff ) but it did NOT work, kinda scared me at the end lol


He came after me quick! But yeah, I'm gonna bring down my scope a bit and just have one boss and the 4 enemies I drew with maybe something cool at the end. If I can get AI working by end of today ( It's 1AM rn ) then I'll try adding something else like dialog for a bit of story.

Anyways thanks all for stopping by!

Submitted

That mechanich was not intentional? because it feels great! haha
Yeah I also downgraded my scope, I think is better to have something short and kinda cool than a big thig not finished c:

Thank you! Tried out the tutorial level you put out and it's super cool! Looking forward to anything you add to it!

Next one is here:

https://itch.io/jam/brackeys-4/topic/912898/clockwork-king-devlog-finally-got-the-thing-working#post-1791461