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A jam submission

Soul CatcherView game page

Submitted by FreschGames — 33 minutes, 41 seconds before the deadline
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Soul Catcher's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#10352.4544.250
Audio#12591.8763.250
Theme#13182.1653.750
Game Design#13252.0213.500
Overall#13581.9733.417
Innovation#14791.7323.000
Graphics#15781.5882.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You rewind your remaining life time by catching souls!

Did you write most of the code yourself and made all the assets from scratch?
All assets where made by myself except the Music which was made with 'Musenet' and the Sound Effects which where made with bfxr.

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Comments

Submitted

nice concept being the hand of doom. well executed

Developer(+1)

Thank You :)

Submitted(+1)

Nice game! Apart from adding more ghost for variety I think that adding a minimap with the ghost locations would help the player a lot. Still has fun playing, though!

Submitted (1 edit) (+1)

Fun little game! What I appreciate is that it somehow feels like a finished game, despite obviously being a demo for a jam. One game design note: at first I thought that souls are inside the graves and was maniacally used the hard on every single grave in the hope to find one that contains the soul. Not sure how you can fix that or even whether you should fix it at all, maybe I’m just silly :D Anyways, good job!

(btw, try & rate my game if you like shooters)

Developer(+1)

Thank you for the feedback!

Yea, that should be a bit more clear I guess. Maybe I will improve that in the future. :)

Submitted(+1)

Managed to get a perfect 300 score, don't know if it a lot. Some suggestions would be to try and keep the pixel count consistent for all the assets, for example if you want to use a hand that's twice as big as the character you have to draw it with twice the pixels, keep everything relative in size.

Also my character movement was way to fast so I suspect you didn't use Time.deltaTime in your movement script. Liked the theme and was an enjoyable experience.

Developer

Thank you for your feedback. It really helps :)
300 is pretty good!

In fact, the Movement Script uses Time.deltaTime but or more precises time.fixedDeltaTime in the fixed Update but... Had enormous trouble on the build version... i.e. in the editor is have a value of about 30 for speed and in the build version i had to use a 5 times bigger value to even get the character to move :s

Submitted (1 edit) (+1)

Oh wow sorry to hear, I guess everyone is on the same level now, let's see who gets a higher score :D

edit: I think your game was top 3 in Fun for me and I played 100 games :D that super movement actually was amusing

Developer

That got me laughing, Thank you! Nice to hear. I just started radio mouse ;) You'll get my feedback asap