Good game sadly you didn't have the time to polish it. Well done
Play game
Rewind Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #677 | 3.094 | 3.094 |
Theme | #722 | 3.094 | 3.094 |
Innovation | #738 | 2.906 | 2.906 |
Fun | #755 | 2.875 | 2.875 |
Graphics | #776 | 3.031 | 3.031 |
Overall | #921 | 2.734 | 2.734 |
Audio | #1571 | 1.406 | 1.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Time is rewound to the start of the players day.
Did you write most of the code yourself and made all the assets from scratch?
I wrote most of the code. The assets are from free asset packs from Kenney.
Comments
Good job for your a first jam. I like the rouge-like mechanic to it. Camera movement was good. I ended up off screen some how when fighting the fire mage. Be cool if the player faced and attacked in the direction toward the mouse position on screen. This could help if you plan on adding range attack!
Graphics are great. This game could be an adventure. Nice job on the camera movements from area to area. I don't like the rewinding/time limit. Makes it stressful. I think you should keep working and expanding on this game without that. Nice job.
Really cool game! It reminds me of the game outer wilds. Wish there was audio and more feedback when hitting/being hit by an enemy. Best take on the theme I've seen so far!
I played it through and defeated the witch! I enjoyed the work on the camera, zooming in and out or shifting at appropriate times. It wasn't entirely clear where to go at the start, but the signposts were a good subtle indicator. Because the game was a bit short, the rewind mechanic didn't really work out in my case. I beat the witch with about 10 seconds left, so I didn't experience the rewind or what progress was lost/kept in that case. I did feel some urgency to complete in the time limit, however. Good job, keep working at it!
I like the camera movement. Not the most polished jam game I've seen (the house walls collider lmao) but it was actually super fun. I felt genuine pressure to get going. In the future, hopefully the repeating day mechanic can play a bigger role in the gameplay.
The basic idea is very interesting. More to interact with would have been cool. Like a puzzle or sth, so the player can gather more information each day to achieve the goal.
I win! I like the concept of trial and error with the countdown timer. I spent my first day walking around the town trying to hit things with my new sword. GG
Fun game, love the overall design, and cool concept. I enjoy playing it! :)
But the colliders feels a bit off and there is a bug with the Wizard's wall, i just disappear when i hit the walls. But it's still a good game and glad that you submitted it.
consider rating and give feedback to my game.
Wow this was super fun! I really like the timer idea and the way the camera zoomed in and out was awesome. I actually beat the wizard/witch first try yay! This idea is clever, you should keep working on it! Great job submitting to the jam, and I hope you learned a lot of new things! If you have time, please check out my entry :D
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