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A jam submission

RE:RUNView game page

Sword-fight action
Submitted by Dani — 39 minutes, 31 seconds before the deadline
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RE:RUN's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#74.2794.279
Audio#483.8983.898
Overall#703.8773.877
Game Design#713.9723.972
Graphics#2583.8353.835
Innovation#2583.5443.544
Theme#3073.7383.738

Ranked from 423 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Whenever you pick up powerups, you are rewound back to spawn.

Did you write most of the code yourself and made all the assets from scratch?
Everything done myself, except for music

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Comments

Viewing comments 191 to 172 of 371 · Next page · Previous page · First page · Last page

Nice

I don't have milk so I'll buy it, I'll be faster than my dad  =)

Amazing game. I just love the blue guy.

Submitted(+5)

Why don't you try host a game jam ?(oh wait you can't do that)

Submitted

It is a really great game regarding the game design.

I think the mechanic of rewind is not the most important on it but it is very well introduced. The character moves smoothly and the particles looks great!

BTW: I love the pastel colors, very chill! 

Congrats!

Submitted(+1)

This game is thicc

Submitted

Hi, i've played and rated your game. It's very, very good, but I've didn't expect anything bad from you. The only thing i have to complain about: the milk does nothing. You  could at least have used a particle effect with the Unity Particle System. But still a very good game entry. Well done!

Submitted

The pacing and style of this game is awesome. I never heard of the creator, so I'm unbiased, this is genuinely a cool game. My only nitpick is that some of the required double jumps are too precise, you need to be at the maximum height of the first jump or you'll fall down and die most of the time.

Submitted

Awesome Game!!!

Submitted

The rewinding mechanic in this game was quite unique, and it fit very well with some of the puzzle-like scenarios I found myself in. The fast paced movement felt very good at times (and when it worked flawlessly, the sliding felt fantastic). The combat was interesting, though occasionally frustrating (especially since, as far as I could tell, the attacks had no obvious warnings).

Submitted

Nice one

please check my game out

Submitted

The fact that it is first person: Very cool. The fact that it has swords: Very cool. It has free form fight/defend: Cool. It has minimalistic graphics..er.... Pretty much no sounds...er....after second stop the the deflecting is fun, but the puzzles aren't..The game could have been more.

Submitted

He only getting rates cuz he dani, this not fair, :<

Submitted

Everything about this is perfect

Submitted

epic

Submitted (1 edit)

What I liked

  • Setting in menu camera shake option and the FOV option. 
  • Tutorials levels were great to get the hang of the controls. 
  • Rag doll enemy physics  and their interaction with getting hit by arrows and sword throws. 
  •  Kill announcement similar to moba games.
  • Game's aesthetics, everything looks very clear to understand 
  • Sunset background colors of the levels
  • Stopwatch adds infinite replayability
  • Level design is well implemented
  • Option to play defensive

Improvements 

  • Level 10 is a lot more easier than level 9 
  •  Save best level time along with previous run time
  • Notify player on how many seconds they reduced from their previous best run time

Bugs:

  • Sometimes character gets stuck when sliding below the walls.

I will definitely replay this game a lot to get the best times for the levels and will buy it as well if you release it with more levels and some quality of life additions like I mentioned above.

My Current best time for Level 9: 00:25:585 and Level 10: 00:18:164

Submitted

The SuperHot vibe is REALLY strong in this one. And it is a good thing. The game is fast paced, good controls, the tutorial is well implemented and, overall, it's a good looking 3d game.

I had to skip a few levels (i remember 3 and 4) because i didn't get what to do. What did i miss?

Deleted post
Submitted

Great game!

Viewing comments 191 to 172 of 371 · Next page · Previous page · First page · Last page