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Memory Wind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #658 | 3.000 | 3.000 |
| Graphics | #679 | 3.172 | 3.172 |
| Game Design | #792 | 2.931 | 2.931 |
| Audio | #793 | 2.724 | 2.724 |
| Innovation | #823 | 2.793 | 2.793 |
| Overall | #833 | 2.868 | 2.868 |
| Theme | #1041 | 2.586 | 2.586 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Rewinding to the previous savestate to survive
Did you write most of the code yourself and made all the assets from scratch?
All assets are mostly made by me with a little help from my friends. Most of the code is written by me.
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Comments
Fun game, would have preferred keyboard attacking as has been noted. Kept forgetting about the hourglass :P :P
I might switch it up if I update it, would love to play with 1 hand if possible :3
Thanks for playing!! ^^
Really fun platformer.
Do play & rate my game too if you can :)
Thanks for playing and leaving feedback! I will review your game later today, worry not :P
It's a fun and entertain platform. But the save points didn't affect at al. When I die, i start from the bottom again. I've reach pretty high places, but was overwhelm by the green balloons, the "pee shooters" (whatever the name you gave them lol) and the guys with the fire. I played about 10 times, and it nice. Would love an indicator about low health, cause during the battle, I completely forgot about the hourglass.
Congratulations !
Please try mine if you can :) Thanks.
The save points are just for upgrades, not for the actual player :3
Thanks for playing, will check yours out as soon as I can!! :P
I've completed your game and here is my feedback.
Problems I found
What I liked
I enjoyed playing your game but it was frustrating because of the hourglass mechanic, I kept dying because of it even made me want to quit but I stayed on for the ending. If you have time, a story would also be nice at the ending because I expected a little more after completing the game. I didn't get the rewind bit for this jam, what is happening with the hourglass. Definitely need more explanation. All in all good game but a also bit frustrating.
Thanks for taking the time to give a detailed analysis!
Some of the problems I understand, since I knew about them from the start, but couldn't fix due to lack of time. You were probably confused with the hourglass mechanic because I didn't give a time warning just like you said, something to tell you when you're running out of time. It would have also helped to add a little shake to the hourglass when taking damage. In hindsight, I should have made sure to add them :^(
The bonuses text only showing one of them is a bug I overlooked, thanks for pointing it out!! <3
Some platforms are out of reach intentionally, but you can reach them by jumping from above! And there is a special blue upgrade which is stationary near the walls, which you can reach only by jumping from a higher platform. That upgrade gives you either multi-jump or a (kinda) special ranged attack! I could make a video showing how to do it probably, but no one asked for it yet.
I had lots of ideas for a story, with some bosses and stuff, but the time limit was quite a hassle, especially since it was my first 2d project :P
Again, thanks for reviewing it so thoroughly!! <3
Please make a video showing the game play and talking about you design choices and what you missed out on. I'm very interested in those stuff so I will definitely watch it.
Okie dokie, I'll make one as soon as I can, add it to the project and notify you first :3
Nice one bro , appreciate you for doing the effort 💪💪
I have left the video on the game page, but do not get your hopes up, I don't know how to edit videos and stuff.
For simplicity, you can watch it here:
Have fun! :3Very nice video , I was confused about the save points as I was thinking they were check points or they save your upgrades after you die before but your video clears that up. Maybe have more save points if you plan on working it in the future.
I pretty much completed the game losing all my upgrades lol. I also tried the jump attack strategy but didn't know if the upgrades would disappear when i went around to get them but it seems like a valid strategy to your game.
Good job bro for making the effort for the video. If you plan on working for longer term in this game definitely think of what makes sense to the player and play test alot more. If you can complete a level without getting hurt once , I think that is a good estimate of the difficulty being right for the average player. (I heard this recently from a GDC Conference).
The .7z thing was a mistake indeed. I was in a hurry to put out the submission, and didn't even think of the consequences of archiving with .7z.
I am actually using cinemachine though, I used the settings which my friends suggested, maybe I should reconsider :3
Oh and the hourglass mechanic goes like this: You have no health. When you take damage, a bit of sand falls from the top to the bottom instantly. If the sand fills up the bottom, you lose. When you rotate the hourglass, your character returns to the way it was when you last saved. That means that if you pick up an upgrade and rotate the hourglass, it will be lost. That is, of course, unless you go and save prior to turning the hourglass. The upgrades are the floating orbs which are either stationary in 3 places on the map, or are dropped by enemies when killed. You press E both to save and to pick up the upgrades.
Short version is: Each time you turn the hourglass, you rewind time to your previous savestate. Since you need to keep it from filling at the bottom, you must do this to survive.
And the wall of text was indeed annoying, but I couldn't design a tutorial in time :/
Sorry for the long response, felt like I needed to clear up some of the stuff in case you want to try it again, or someone gets confused as well.
That being said, thanks for trying it out and leaving feedback, it helps a lot!!! ^^
Thank you very much, I actually am! :^(
This was my first 2d game which I've actually finished, I'm glad I'm learning these things now rather than later!
nice game. graphics was good and music was good. the player movement also suits well
i find the choice of buttons a bit uncomfortable (as space is normally for jump).
so kinda clicked it everytime i jump haha:))
thanks for rating mine
I am actually the opposite, I press w to jump in 2d games where space is for jump :)
Thanks for playing!! :3
I can’t start your game on MAC. And this version also comes in a weird “.z7” package, i had to download un-extraction program first, please always use .zip since everyone can just open them. that it does not work on a system you don’t have is understandable. Sadly i cant test your game now but i would have loved too :(
I'm so sorry, the way I archived the file may have broken the app for mac :(((((
I can't really test for mac users, but I hope I'll fix this eventually. Again, very sorry ;_;
Fun game :) I like the background music and the art style. But I think the enemies have to much hp.
I should tone down the difficulty a little I think.
The music was made with bosca ceoil in 5 minutes since I was running out of time, I'm glad you like it :^)
Thanks for playing! ^^
Nice game! I like the art and the hour glass. Had some fun playing it :)
I'm glad, thank you very much! :3
Good job!
The jump is a little powerful, some friends have also told me that, I should tone it down a little, but that would require an update :3
Thanks for playing and for the constructive feedback!! ^^
It was very a very cool game with pretty good twists on the classic dungeon formula. It was nice to risk the power-up with time and I really enjoyed it. However, the rewind mechanic could have been a more integral part of the game. Apart from that pretty cool game.
I would highly appreciate if you rate my game too. Thank you.
Left some feedback on your game! :3
Didn't really have time for more mechanics, sorry :^(
Thanks for playing!! ^^
Thank you soo much
Great game with unique concept. keep up the good work
pls play and rate my game too: https://rakshit-ranjan.itch.io/rewind-knight
Thaaank you :)
I'm gonna get to it soon don't worry :P
I like the hourglass, if you forget to turn it game over, so you have an endless life, but you have to remember to turn it. Great concept!
Also, the art style and sound is pretty good.
Well done!
Thank you very much :P
The hourglass as the players healthbar is pretty cool! But it could be just me, but i would have liked the hourglass even more integrated in the gameplay. like to types of platforms which will be trigger and toggled when turning the hourglass. But even without that, still pretty cool and well made.
I had lots of ideas in mind, had I only had more time :^(
I actually couldn't do anything for the first two days, since I didn't have access to a computer, would have added a boss with some different mechanics, but who doesn't want more time on a game jam though? :P
I'm glad you gave it a chance, thanks for playing! (^o^ )/
Felt that. My game also didn't turn our like i thought, but that's what it's about. Hope the next gamejam will be better for both of us;D And no problem, that's what the thread was about. Wanted some more interesting games which aren't viewed much
The controls and the character design are in point! Good flow in the gameplay. Really liked the experience. My only recommendation is to add more type of enemies to diversify the gameplay.
Great job!
I would have loved to add more enemies and was planning on a boss even, sadly I was out of time :^(
I'm glad you enjoyed despite this, and perhaps I'll manage to finish the game properly in the future! ^^
Oh, this is great! If you continue to develop your game, contact us in the email contramaostudio@gmail.com
We would love to check out the updates!
If you have some time, check our game too! Have a great night~
Already downloading :P
I'll make sure to notify you if I do put out an update! :3
Have a great night as well! <3
Nicely done! I like how I was trying to flip the hourglass late to have the maximum time but that was also risky rushing to the save point after getting a power up was pretty fun. At first i thought the save points weren't working because i thought they would be like respawn points but then i read the rules again
I always think people get confused with controls and mechanics if I only mention them once. Glad it wasn't really the case!
Thanks for playing!! (*^ω^*)
The controls are so smooth and satisfying and the concept is great!
good job!
Thank you for playing!! (^▽^)
Never thought I would get so much praise for the controls (*¯︶¯*)
I did try making them smooth a little :P
That's an amazingly well made game! The gameplay feels so smooth and I love your idea of having time as a sort of stamina/health resource.
I don't know why it only has 3 ratings, it deserves many more!
Thank you very much, such kind words!! (∩▽∩)
I'll follow you for more content! :P
I like the character. Maybe you should've put in one or two more enemies that look different. I also like the idea of the sand clock.Sometimes you can just throw the enemies off when you attack them, makes it too easy. The graphics are simple but good :)
It would be cool if you also play my game and leave a rating :)
https://itch.io/jam/brackeys-4/rate/724694
Thanks for playing! I didn't really have time to make more enemies :^)
Glad you enjoyed (somewhat)! I was also planning on rating all the games in my comments and I'll make sure to leave feedback! ^^
Good