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A jam submission

Unwind, Obstacle, Rewind.View game page

Submitted by Game Dev Goose — 3 hours, 10 minutes before the deadline
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Unwind, Obstacle, Rewind.'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1083.8003.800
Audio#1773.6003.600
Theme#2333.8403.840
Overall#3463.4603.460
Graphics#4783.5203.520
Game Design#5873.2003.200
Fun#8152.8002.800

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You play as a roll of cassestte tape in a VCR, and the objective is to "rewind" your tape.

Did you write most of the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted

Nice game, I really loved the graphic style and the music! its movement felt not completely under my control though.. overall you did a really good job.. well done! :D

I'd love to hear your thoughts on my game if you'll have the time :)

Submitted

great take on the theme! Really enjoyed it!

Submitted

Nicely done! I like the art of the game & the music. Mechanic wise it's kind of weird as w seems to not work, or I'm not sure how to use it. The theme is well met.

The cd scene was kind of hard, might not have understood the moving mechanic well enough.

Great work on this game! :)

I'd appreciate if you play and rate our game too
https://hadilepanda.itch.io/corewind

Submitted (1 edit)

A really great game idea! The controls are wonky indeed. Besides, the game is flawless!

Submitted

I played your game! Its pretty nice. I love your interpretation on the theme! And the Game mechanics are so unique. Its a great game! I loved the UI and Lvel design got some retro feelings (pretty cool ^^)

Submitted

definitely a really challenging game, i thought the audio and the graphics where relay good and impressive overall that it was completed with in the time frame, i think that the cd's that fall down and restart the level once hit, may be introduced in the game a bit to early on and perhaps a little too many being thrown down at one time as i personally felt I wasn't quite used to the controls enough yet. aside that its a great game :)

Deleted post
Submitted(+1)

Great submission. Was definitely hard though! Good job!

Please rate and play my game too: https://itch.io/jam/brackeys-4/rate/723414

Submitted

the idea is very cool ! but take some precautions: the movements are very "mechanical" and it is difficult to move well 

Submitted

The theme here is cool, but the difficulty in avoiding already dropped cds makes levels quite hard to complete. 

Submitted(+1)

I like the idea of this game, but in my opinion the level hardeners should increase slower. The controllers were funny and the graphic and music were amazing. I really like how you did the camera to set the mood :)

Submitted

Very interesting concept for the theme. I was able to get the hand of the controls but found the first CD level to be extremely difficult. However I think the game has a lot of potential.

Submitted

The ideas, music and the styles are super cool! The controls are pretty hard. Great job!

Submitted

The idea is good, but the controls are too frustrating, you should try to get every collider from the chain that follows the player and uses Physics2D ignore collisions to improve the controls. 

I feel the problem is that you didnt want to give infinite jumps to the player with their own tape, and thus when you check the ground to see if the player can Jump, if the players tape is in the way it wont work.

Developer

Thanks for the feedback. I know the controls are are frustrating, but not sure what you mean with the physics 2D. The rope doesn't collide with the player,  the only reason jumping or moving would be difficult is if you haven't extruded enough tape.  when making the game I was faced with the decision to either use transformations for tighter controls and sacrifice function of the tape physics (glitching through objects, tape pulling apart etc.) or use rigid body forces for movement with less precision but more agreeable with the tape physics.

Submitted

I thought the player collided with the tape because I noticed when I jumped and the tape was vertical that I couldn't do it (and the player was slightly off the ground)

I don't know how you programmed the jump button. If you used RayCast, or Physics2D overlapCircle to check for the ground remember to add a LayerMask so they only Collide with the ground and not the Tape, and maybe increase the distance a little bit (to the length of one or two tape parts) so that is a little more forgiving

Submitted

Great concept

Submitted

Great concept

Submitted

This game really fit to the theme xD. The game was good but I am bad at the control the tape.

Controls was not the best but doesn't ruin gameplay, enjoyed this game a lot!

Submitted

I enjoyed the idea, but the controls made the game frustrating at some point.

Developer

the controls were the hardest part, and never felt great about them. Probably the biggest regret. The tape complicated things with the movement