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I.D. RESTART's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #288 | 3.604 | 3.604 |
| Fun | #372 | 3.407 | 3.407 |
| Overall | #495 | 3.280 | 3.280 |
| Innovation | #560 | 3.143 | 3.143 |
| Theme | #586 | 3.297 | 3.297 |
| Audio | #629 | 2.989 | 2.989 |
| Graphics | #643 | 3.242 | 3.242 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player must collect all the screws, but if they accidentally collect a screw BEFORE collecting the key, the factory "rewinds" and the screw is no longer part of the score! The player must traverse through the factory so that the ball can learn... something
Did you write most of the code yourself and made all the assets from scratch?
Yes, all of the code was made from scratch and all assets used were given proper crediting and are original works.
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Comments
I really liked the concept and the mechanics. The challenge of picking the key before the screws was really well implemented. The art work was also very good. However, there are some bugs that cause the screws to be placed somewhere else. Some polishing is required but apart from that the game was really good.
Could you please take the time to rate my game too? Its not as good as yours but it would mean a lot to me if you rated my game too.
Thanks for playing and reviewing! The bug with the screws in the first level has been fixed and I will update the game after the jam :)
I played your game, and it was pretty fun! I think some things that could be added would be visual feedback when the player collides with a sawblade or spike (Although I don't really have that lol). The hit boxes also felt a bit unforgiving. Also, maybe add a bit of animation to the player! Otherwise, you did a nice job! The graphics were nice and the game felt good to play! :D
Thank you so much for taking the time to rate my game. I really appreciate it.
Its a fine platformer, I liked the art style and the controls are quite solid
I found these 2 bugs:
1) If you grab the key in the first level, quit the level and replay, you start with the key grabbed.
2) I died in the first level inmeddiatly after grabbing the key, and 2 screws spawned on the left instead of 1. After grabbing all the screws (plus the extra) I finished the game with 16 screws (instead of the usual 15), and got the "not enough screws" ending.
Also, some things to consider. You dont make it clear enough that you have to grab the screws AFTER grabbing the key.
Which takes me to the rewind. It doesnt feel like a rewind, but more of a change of scene.
You should try adding some sound effects (like Jump, pickup, and pad sounds). Check out BFXR for free sound effects.
Finally, I dont like that the player is just a white circle, since it stands out a lot in comparisson to the rest of the Art style. You should either try to make the rest of the artstyle more simple, to fit in with the player, or make the player more complex to fit with the rest of the scene (I think a robot would work really well, since you seem to be in a factory collecting screws).
Overall Its a good game, Well done :D
Thanks for the feedback! The 2 bugs you stated are definitely things I'm trying to fix but wasn't able to before the end of the jam. I also agree that it should be more clear that people should collect the screws after getting the key and is something I'm considering in a future update.
With the rewind, I saw it as the factory "rewinding" (like unseen gears and stuff that make up the factory now moving in the opposite direction) that make some platforms disappear and reappear, as well as things going in reverse or stopping altogether. Time also rewinds in a sense that collecting the screws before the key removes the screws from the score, and you're being rewound to when you never collected any screws in the level.
I definitely wanted to add some sound effects, but I didn't have much time left (Although I'll definitely check out BFXR for some of them).
The player is just a white ball because [SPOILER] it gets disappointed after learning its true identity. Although I can see why it would be weird having a plain character inside of a more detailed area.
Nicely done!
Nice puzzle platformer. I didn't even realise the first time I played it that I was meant to collect the bolts AFTER the key haha; when I read that I went back and did it again haha. I of course died a bunch of times then, and I'm not sure I'm keen enough to go back and try to do a perfect run haha. I'm content with my knowledge that life is meaningless :P (haha it got very existential at the end there which vibed well with me haha).
Overall quite solid! I dont have too much to complain about with the game, everything was fairly decent, but I guess everything could be bumped up slightly too in terms of graphics/sound effects etc. (everything was good but not great I guess is the best explanation I could give; but that's understandable for a game-jam game i think)
Only thing I thought could be improved upon a bit more was the theme; I didn't fully understand why the key 'rewound time', or why rewinding time made certain platforms disappear/appear, or why I was collecting bolts. But perhaps some things are just not meant to be understood (or perhaps I would have understood more if I did that perfect run through?).
Thanks for the feedback it means a lot! Yeah i was going to implement something to show that the bolts/screws should be collected after collecting the key, but once again, i didn't have much time. The game is quite difficult, so being able to beat it at all is impressive! I wanted to balance out the difficulty a bit more, but again, no time :(
As for the theme, I kind of saw it as the factory "rewinds" so some of the platforms go back to original states and are no longer accessible (or are now accessible). Conveyor belts go in reverse (rewinding), and moving sawblades stop moving. I guess this would fit more of a "reverse" theme, but I liked the idea of having the levels change slightly, making the player move through the levels differently. I'm not sure why the key rewound time, so it was just an added feature inside this strange factory.
The little ball is supposed to collect the bolts in order to learn his/her identity. The giant bolt at the very end helps the ball learn who it is, but it must have enough screws with no injuries (deaths). The game and mechanics could definitely be explained better. Anyway, there's a lot I could improve on, so thanks so much for leaving this great feedback!
Nice little puzzle platformer. Good job.
A cool concept! It would be grate if there is a way to tell if there is a tread mill:) great job other wise!
Very nice idea and graphics.
Played the game here:
haha thanks for playing and reviewing! I watched you play through the game, so here's a quick GIF for the level you were stuck on
Oooooooh I see now. Yeah, that really is quite complicated for a very early level into the game, yet a very nice puzzle.
That was very fun. The music really sets the tone and the challenge is great
Greeeat game, I loved it! One of the best platformers, is original, music is really good, graphics are fine and so much fun! Puzzles are simple and challenging, makes you wanna play even more. One of the only games I would finish again! Probably to get the true ending... You did a nice job on this game, music is not distracting, not annoying, the way it changes at the final level is really cool but the level could be harder u know?Maybe in the true ending it is. Anyway, nice job! I loved it.
Do you wanna try my game too?Leave it a rating as well!
Thanks so much! I wanted the final level to feel more like a "Finally, you made it. Now to learn the truth..." type of thing, but yeah it makes sense to make it a bit more interesting and challenging! Thanks for the feedback! I played your game and I enjoyed it!
Really cool game! The mechanic is interesting and it keeps you thinking about what will change when you collect a key, but I think that it could be more used in a more "rewind" way, just to fin better the theme. That being said it was a nice game. Good job!
I had fun with this. Could use some sfx though. Good job overall.
It took me over 20 lifes to complete, but I never got bored. You used the theme perfectly.
It was fun to play overall, the music loop was a little hard on my ears, but other than that, well done!
Thanks for the review! Could I ask you what about the music was a bit hard to listen to? It would be helpful for future soundtracks.
The loop was too short, which made it too repetitive.
Yeah I agree with that. I wanted to make longer soundtracks, but I ended up having to write it all out on the last day. Thanks for the feedback! I'll definitely try improving on the music.
I had fun playing the game and figuring the levels out. They are quite varied and I found them difficult but not too much.
I think the mechanic of screws resetting after picking up the key could be explained in the game, as I haven't noticed it until I read the description after beating the game already.
And it has the simple oversight that's in quite a lot of games, that you can move with A/D but not jump with W. Probably due to using Axis "Horizontal" for movement (it has alternative buttons A/D) but jumping with just KeyCode.UpArrow :)
Yeah I agree that there should be an explanation for the screws. That'll probably be updated after the game jam. As for the jumping, I didn't find it necessary since the controls say to use the arrow keys, but I can see why it would be good to have W as a jump key since some people prefer WASD.
Thanks for playing and reviewing!
Cool concept, like the idea of having to fail once or twice to find out how the level is supposed to work until you get to the point where you see it on the first try.
Puzzles are good and game is fun. The only problem that I found it was that sometimes the colliders were too bigs as the bumpers (The ball didn't touch them but jump anyway).
God job for the game which is really cool.
very nice game good art style and gameplay well done
nice platformer with great graphics and atmoshpere. I'd suggest making visible and clear animation for conveyor belts, at first I didn't even realize that they existed, and then I couldn't distinct them from normal ground.
Yeah I realized the conveyor belts were too similar to the normal platforms. I was planning on changing them and showing the direction, but time didn't allow it :(
Thanks for the feedback!
Very nice game!!! Love the puzzles. I always find very hard to make them entertaining. But you did a very good job!! Keep it up
Thanks! :)