The art style is very nice! My one improvement would be to show the player when he hits an enemy because it's hard to tell at the moment. Still great game!
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Yokai - The curse of time bending's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #81 | 4.214 | 4.214 |
Innovation | #391 | 3.357 | 3.357 |
Overall | #446 | 3.333 | 3.333 |
Game Design | #452 | 3.381 | 3.381 |
Fun | #476 | 3.262 | 3.262 |
Audio | #602 | 3.000 | 3.000 |
Theme | #914 | 2.786 | 2.786 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The dungeon holds the power of time bending and manipulates the players journey by rewinding to the first room over and over again (also at the very end to the start of the game).
Did you write most of the code yourself and made all the assets from scratch?
We created almost everything ourselves as a team of 2 people.
Comments
I really liked the idea! The whole samurai sheathing sword move is a definitely favorite of mine and loved seeing it in game format. I think my biggest criticism is that I would have liked a bit more clarity on how many times you've hit an enemy so you can more easily tell how much damage you've done.
The concept is REALLY cool and the feeling of sheathing and watching a pack of enemies blow up is great. With some polish, like say having indicators for how many times you've 'marked' an enemy and whether you've marked them enough to kill them I could really see myself loving this game.
I really like the way that you attack enemies. It has a “samurai movie” feel, so it’s perfect for the game, but, as much as I enjoyed it, I had one issue with it. Most of the times, I didn’t know if I had marked a enemy or not. Maybe you should consider adding a visual cue to represent how many times, if any, the player has marked an enemy?
Great game overall!
I like how the player moves and attack with the sword.. sometimes is hard to understand the collision with the enemies.
Good Job.
My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks
The game art and sound is really great, but a tutorial and more latency to hit enemies would be a bit better. I found myself stuck, and not knowing what to do (the sideways text does not really help with teaching the player). Good game, though.
The graphics are really nice. I love the samurais animations, also the enemys are well designed. Sometimes I got damage while dashing through the enemy, which felt kind of unrewarding. Aside from that the mechanic seems to be really well thought-through and I hope you do even more with this game after the jam or so :3
Had no idea about RMB doing execution. Player avatar and executions are too slow and makes game hard and less fun in my opinion.
the game was quite fun however having to wait to deal damage felt unfair.
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