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A jam submission

For OnyxView game page

6-min browser horror. Use telekinesis to raise barricades, cast spells, and outlast the Shadows to save your dog.
Submitted by Intertwined Games — 25 minutes, 24 seconds before the deadline
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For Onyx's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#324.0004.000
Visuals#694.4634.463
Gameplay#1603.7073.707
Overall#2023.6673.667
Enjoyment#3923.5853.585
Theme#5893.3663.366
Audio#8652.8782.878

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Story
--------
Luna, the player character, has a beloved dog named Onyx who is dying after being wounded by shadowy entities. In his final moments, she must risk everything by entering a haunted house filled with those same shadows in order to find his favorite biscuits one last time.

Her choice to face danger for her dog’s sake fits the theme “risk it for the biscuit.”


Gameplay Mechanics
---------------------------
In the game, Luna can find human biscuits underneath furniture that will give her more mana to use spells. Sometimes you can put yourself in precarious situations for these mana biscuits.

3 times per night, an optional summoning circle appears in a random room. You can risk rushing to it to acquire new spells and biscuit buffs.

What code and assets did you not make from scratch during the jam (if any)?
The tornado effect for the Snare ability used a material done by Mirza Beig.

For audio, we used sound libraries from Atelier Magicae, including Ancient Horrors and Japanese Horror SFX Vol.1.

For code, we used Odin Inspector, DOTween, and GgCore to be more productive.

How many people worked on the game?
3

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

spooky

like others have said, dropping the furniture is a little clunky, but otherwise neat little game!

Submitted

Unique, fun and matches the theme quite well. Maybe could've used some more balancing and polish but still really really good. 4,7 / 5

Submitted

Wow this is really cool and unique take on this theme! I really love the art style and atmosphere even though the shadows are spooky af and are GOING TO GET ME

I feel like one feature that might be nice would be having keyboard shortcuts for my non-telekinesis spells. Maybe also the ability to keep a couple of the witch biscuits I find if my mana is already full?

Overall really great work! (Also ty for the really cute picture of Onyx at the bottom of your game page. Please give him all of the pets from me)

Submitted

Quite original idea with good challenge, like that you can change the lvl design for your needs, but sometimies levitation power works some clunky, i believe, that due to isometric view. You don't really understand the borders of other objects, it'd be better if during translating a object game highlights other objects, which collide with translated object. Great work!    

Submitted

Beautiful 2D style, I especially liked the runes on the floor, they look really cute! When I first saw the monsters, I thought I could dodge them with objects, and I was surprised when they just went through them (even if slowly). I also liked the fair hitboxes, sometimes I touched a monster but didn’t die, and I really appreciate that! And the object-dragging mechanic itself is really well done too!

Submitted

Hello, a very nerve-wracking game with lots of atmosphere - very creative too! The artwork was really well done!

I managed to win on my third try, after I finally understood how it works. (On my first try, I didn’t get anything to block or slow down the ghosts, so I had no chance 😅)

The only critique I might have is about the levitating mechanic. The fact that you can levitate objects through other objects is great, but placing them back down requires a lot of precision. Maybe you could increase the margin there. Other than that, everything else was top!

Developer

Hey! Thanks so much for checking out our game.

Really glad you liked the art! 

Really appreciate the advice about making the object dropping easier! It’s super valuable for us to know that it feels imperfect or like it has to be placed too precisely (and we totally agree). 

We’re looking to fix that up in the next update. 

Thanks again 🙏 

Submitted

Gran juego, buenas mecánicas

Submitted(+1)

This felt very polished! It was the right amount of challenging, I lost a couple times.

I might have done it the hard way but I only moved furniture around, I didn't use any other spells.

It reminded me a bit of Magicka, it would be cool to see the world and plot expanded beyond a few rooms!


Submitted

Wow what a nice concept. The visuals are great and the atmosphere is creepy and great!

The gameplay is refreshing and like placing the objects in the way of the shadows. That mechanic was way more satisfying then the other spells! Maybe give the moving of the furniture more upgrades, because thats really fun!

The audio was fitting and the theme was met quite literal!

Very polished experience! Great job!

Submitted

Wow pretty terrifying atmosphere. Got the win before like three tries. The art is the best thing about this game. Very well done game!

Submitted

The game's visuals are absolutely stunning. Love the ethereal plane house dimension and the shadow people. Well done!

Submitted

This was really awesome! It's very stylish, and the gameplay loop is very satisfying despite being so simple. Great job!

Viewing comments 32 to 21 of 32 · Next page · Last page