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A jam submission

Space diceView game page

A dice roguelike deck-builder where you must escape before the supernova explodes.
Submitted by ancooper — 1 day, 10 hours before the deadline
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Space dice's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2213.5953.595
Gameplay#6043.1893.189
Enjoyment#7463.2163.216
Overall#7513.1403.140
Audio#8502.8922.892
Theme#10022.9462.946
Visuals#10773.0003.000

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Awakening alone in an abandoned star system, with the star about to go supernova, you must search for blueprints of the interstellar ship’s modules. Reach the shipyard on the outskirts of the system, assemble everything, and escape before the explosion.

What code and assets did you not make from scratch during the jam (if any)?
Audio

How many people worked on the game?
1

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+1)

Great game! Pretty intricate for a jam game, so nice work getting all the systems in place. This is definitely something you can polish up more and release, looking forward to revisiting

Submitted

I really like the game and also the documentation you give is the best tutorial for the game but I will give you some few suggestion to improve the game like by adding a background music and also improving the visuals and ui more...And also i would love to have a feedback on my game as well

Submitted(+1)

Cool idea, although its a little tricky to figure out what you need to do in the crafting menu. I really liked the aesthetic though, nice work

Submitted(+1)

The visuals were nice, the concept is unique but some instructions on how to craft can be added as I didn't understand it at all. Good job!

Submitted(+1)

The simple art and font works so well with music and sound design!

Submitted (1 edit) (+1)

I love the art and music! They are unique and fit the game! It took me a while to understand I had to drag the dices to craft. Other than that, great work!

Submitted(+1)

It was quite the interesting experience. I did not understand the crafting UI at first at it took me some time to figure it out. A tutorial for that would be very helpful. And I think it would be a good idea to notify the player that they can only craft a component on the planet where they found the corresponding blueprint. My run died because I though I could carry the blueprint and build it elsewhere. But other than that I do think the game is mechanically interesting. And it could be expanded into a whole game with more than just an escape mission. Good work.

Submitted(+1)

Loved it, a bit complex for a jam game but it works well enough! The art is very smooth and the sounds fit

Submitted(+1)

Good game, a bit confusing at the start but I got it eventually!

Submitted(+1)

Well done, fun little game that I will come back to at a later point :) Found a couple of things that might interest you. 

1. I ended up using all crates and end turn did not bring new crates. This effectively blocks me from reaching the end as I have not chance to try and create the anti-matter reactor once I leave this planet. I think blueprints should be craftable at later stages if you fail earlier. 



2. I failed the mission and got caught in the super nova. Hitting restart did not reset the game but brought me to the planet before, not resetting the day counter 😂 supernova in -3 days.


Developer

It was very risky to burn the whole deck of resources for fuel. The factory to produce equipment is placed on the planet where you found the blueprint. And yes, the replay button is broken. Sorry about that…

Thanks for the review!

Submitted

I didn't burn the deck for fuel, I just never rolled a 6

Submitted(+1)

I guess this is somewhat inspired by Citizen Sleeper but with a more stressing premise. There was tutorial in the game description page already, but having them in game (just picture slides) would definitely help.
Not understanding the mechanic too well I did spent all my fuel in the first two planets (by the time I understand the mechanic I'm on planet 2 with no fuel) and since no fuel, cannot end turn, and somehow enter into a softlock since ending turn require fuel ( I think? )

Developer(+1)

My inspiration was The Outer Wilds and The Dicewood. About the softlock situation: yes, I didn’t check for a possible lockout that would require you to restart the game. Thanks for playing!

Submitted(+1)

I love dice games! It was a little unclear that I had to stay and build on each planet until done, and the fact that exiting the craft menu and returning advanced time was not clearly broadcast. I wish we had some more fun dice manipulation mechanics but what’s there is solid. Good work :)

Submitted(+1)

Really nice concept. Though I couldn't figure out what to do in the end since one of the blueprint showed a cross.

Developer

Thank you for the feedback!

While flying to the shipyard, you explore planets for blueprints and crafted the necessary equipments for the interstellar ship. The cross over the equipment means you didn’t craft it during your flight.

Submitted

Hmm I thought I did explore all of them. Might have just missed one.

(+1)

Понадобилось время, чтобы понять механику, но в  целом неплохо. Особенно в плане дизайна

Submitted(+1)

I couldn't really understand the mechanics all too well... The background music and the visuals were pleasant, though.

Submitted(+1)

Pretty good idea 💡

Submitted(+1)

Your game has kind of an FTL vibe, I really like it! The music theme is also great. I encountered the same bug as Neffesh, so I think maybe you don’t have a proper game-over state that restarts the game. Anyway, great job! 

Submitted(+1)

Loved this game, seems hard to win since is based in rng (i didnt get a 4 i needed T^T) its really entretaining and i replayed it like 3 times. Really nice game, trully, keep it up!

There is a bug when you get to 0 days and press play again, you are in the same planet you lost on and with everything you did before.

(+1)

Очень занятная идея игра предполагает разнообразные последовательные операции для достижения результата. Очень милая!

Submitted(+1)

This is such a neat idea! I had a bit of a difficult time figuring out what to do but I loved the dice rolling and text based gameplay! And the visuals are really fun!!

Viewing comments 20 to 1 of 31 · Previous page · First page