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The Guildmaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #165 | 3.686 | 3.686 |
| Theme | #248 | 3.743 | 3.743 |
| Overall | #265 | 3.590 | 3.590 |
| Visuals | #370 | 3.914 | 3.914 |
| Innovation | #400 | 3.343 | 3.343 |
| Enjoyment | #409 | 3.571 | 3.571 |
| Gameplay | #513 | 3.286 | 3.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every day, you'll send brave adventurers to risk it all. You'll need to know when to Risk it for the Biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Art, fonts and sounds.
How many people worked on the game?4
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Comments
cool game, here's mine https://itch.io/jam/brackeys-14/rate/3851574
Thanks for playing it!!
I'll check yours too :D
Your effort really shows, it was a joy to play.
Thank you for you time playing it! :DD
Fun little game! I'm a bit of a sucker for these sort of management games.
Made it to 2nd or 3rd on the leaderboard, but alas didn't quite make it to the top;
It's a solid idea, but could do with a bit of quality of life like sorting the adventurer ranks; and mechanics to make deciding on adventurers to send a little more interesting. Understandable though, for only a week (I got much less done haha)! The gameplay loop does get a little tedious as-is, as there are periods where I'll settle too long into the rhythm of just formulaically picking the same party compositions for the given quest rank just over and over. I did quite like the option to double-or-nothing for a higher reward though, fits the theme well and becomes more exciting and meaningful the closer you get to day 50.
Nice work!
Hi!
Thanks for playing and for the feedback, its very valuable for us!
Someone also suggested being able to sort adventurer by rank and I CAN'T believe we didn't think about something obvious like that... And yeah, I agree with you, the gameplay loop gets boring after you get used to it, that's why we wanted to add some variables like classes, races and traits, buut, like you already said, in 1 week is tough...
Really nice visuals and overall feel. Unfortunately the game play loop didn't quite hook me. There were no bugs but also it felt like there is little to do in terms of making decisions or weighing risk. Pick a quest, fill it up with people and try to get the highest chance if possible. Money was never really a problem so I was just focusing on rep. It was also unclear (couldn't figure it out by feel) whether paying more for better people increases the chance if lower ranking people already achieve "very likely". When it comes to accepting additional risk (nice idea btw) it would be great to see the quest details. Am I accepting risk on a very likely quest? Is it a 15 rep or 2? With the amount of quests your going through, that's something I at least never remembered.
The day cycle was nice but turned got in the way a bit after a few days. Once I had seen all the images, I just wanted them to go away faster so I can do another day.
I think what this game is missing is what you've already mentioned in the comments below. More depth for quests and characters. An interesting "problem" that happened not often enough for me is when "the right" people where already on quests. I could see this being fleshed out in the form of "this person is bad at fighting but good at picking the right herbs", "this person knows nobles etiquette but won't stoop to lower work" or something along those ideas. Another problem could be adding quests that don't pay enough to cover the costs but give better rep in return.
Anyways, great job and please don't take my feedback as a negative thing. I think this game has a lot of potential so I want to give you my honest feedback in the hopes it will help you make the game better. 😊
mohrphium, as game design students, we thank you for giving us some real feedback, that's exactly what we were looking for! Never a negative thing, not for us, don't worry :)
As you mentioned, we wanted to add some other mechanics that would increase the depth of the player's choices, but unfortunately we bite more than we could chew and almost didn't finish the basic game loop. A lesson learned in this game jam, for sure :D
We chose the success indicator being vague would be better instead of showing the exactly percentage of the quest success, but in the end, they were doing pretty much the same job... Like something is missing, you know?
Money definitely needs a rebalance! We were afraid players would be failing a lot and losing a lot of money, so we opted to make it easier to get money.
I really loved the idea of some characters being "the right" choice for some quests. We could surely invest on it. Also, some quests not paying enough money but instead giving more rep is nice, it would diversify the player's choices! Thanks for these ideas!!
Thank you for your time playing and writing this review. It means a lot for us.
You're welcome, this is what jams are all about. And I would know, I've participated in a grand total of - this jam. 😄
Really nice Visuals and UI. I loved the next day pictures!
The rooster singing was fun for us xD
Thanks for playing!!
Strategy game are not really my thing, but I enjoyed visuals!
Thanks for playing our game!! :D
A very simple to understand game. I liked how well the audio fit with everything else. I wish the game ramped up much more quicky, as not much happened after 14 days. Good work!
We tried balancing to be near the 50 days, but speeding up the pacing wouldn't be a bad idea...
Thank you for playing and the feedback!!
Really cool!!! I love the idea of the game, wow, great job!
:DD
Thank you for playing!!
The game is pretty original and the visuals are GREAT. The sounds, the transition, the "risk-reward" system, everything is good in your game. It's a simple yet complete game, good job !!
Thank you for playing it!! :D
Going to play your game too!!
Thanks a lot, mine isn't as complete and as good as your game though haha
game is really unique and very good for this jam to be honest, i liked the rank system for each pirate and managing each pirate for each quest, really really impressive and engaging gameplay and very very simple, Well done hope i could see this one on the brackeys video 10/10
We are glad you liked it :DD
Thank you for playing it!!
Very nice, I like the Idea and the art is fire. I REALLY wish there was a win build and even more importantly a volume mixer since I could barely hear the music. Other than that, completely cool game.
A win build like a meta? We were thinking about adding some classes, races, traits... A volume mixer! We didn't even think about that, definitely taking as a note for us to add it. Thanks for playing :D
a windows version is what I ment lol but that sounnds cool toooo
Very excellent and really well polished. I agree with the other commenters, this could be fleshed out into a full game.
I really want to believe you guys are being VERY polite about making this a game, but I am starting to dream... xD
Thank you for your time playing it!!
Not at all. Realistically, it would need a bit more polish with the UI/UX, like feedback to the player (both in terms of information and tactile effects) and maybe a bit more mechanical depth, but like absolutely the core mechanic is rock solid and the polish/production value you already have is really good. You guys hit it out the park with this one.
I've been waiting for a game like this i shall spend some extra time playing it now thank you.
Woohooo! We hope you also like while playing it!! Thank you for playing :D
I legit could not stop playing. I was so excited when I got to rank D missions. This is a SUPER fun concept! I would love to see this turn into a full game (like, desperately so). Amazing entry!! My favorite so far!
We wanted to add sooo many features, like classes, races, more animations...! We are glad you liked it, thank you!!!
Different approach then the other games I've played so far, but still a nice, relaxed game :)
We tried something different to stand a little bit from other games :D Thank you for playing!!
Very polished - the font could be harder to read in the smaller text boxes, but could be my old boomer eyes. Wish there was a sort by adventure rank in the available tab
Thank you for your feedback! Also, the sort feature is a really good idea, we didn't think about this, thank you!
Very nice game. I like the text base games so I spend some time playing it.
:D
Thank you for playing!!
Fun risk management reward system!
Thanks! Appreciate it
I love this game so much ! From the art to the gameplay everything is perfect!
I'm glad you loved, thank you for playing!! :D
A very polished game: the game is perfectly playable and feels complete. Well done !
I made music for those 2 games, if you could try them out !
A Question of Taste https://itch.io/jam/brackeys-14/rate/3852071
In The Pit https://itch.io/jam/brackeys-14/rate/3838670
Just played In The Pit, great game, had a lot of fun with it! Very solid soundtrack, good job! Congrats