This game requires a better control definitely , I am feeling like drunkard, my head hurts. However, it's fun at the same time, I was really pushing my luck until i messed up completely.
Play game
Button in the Hazards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #992 | 2.690 | 2.690 |
| Theme | #1315 | 2.552 | 2.552 |
| Audio | #1356 | 2.207 | 2.207 |
| Overall | #1359 | 2.420 | 2.420 |
| Visuals | #1372 | 2.552 | 2.552 |
| Gameplay | #1431 | 2.207 | 2.207 |
| Enjoyment | #1465 | 2.310 | 2.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Trying to risk your own life for rewards, you don't know if something good will happen or if you'll have to hide to survive. The value of your life costs prizes for your greed.
What code and assets did you not make from scratch during the jam (if any)?
in the life system
How many people worked on the game?1
Comments
Nice idea! Could use a little more polish, but I'm sure this game has a lot of potential
Very interesting game, with better visual and control could make the game stands out! ^^
Great concept could use more minigames and a little bit more polish but overall not too bad considering for a jam game made by one person :D. I particularly struggled with the movement on the web version it wasn't letting me turn while walking and i could only register one input at a time so it a little tedious. Still great game :D
rated 8.5/10
See you later in the Racookie Heist Comments section :DD
I'm glad you liked it. Currently, there are only two mini-games left because the rest broke the game, and I didn't want to worry about it anymore because it was time to deliver! I didn't know that happened in the web version. It's the first time I've exported to the web. I plan to release an update soon that adds more variety to the game.
Nice game, I wish I would get more mini games but it just kept repeating the same two. Great concept.
cool game, nice ideia.
The background music doesn't seem to be working properly in the loop. The challenges aren't obvious, but that adds charm to the game.
loved the idea, but could have been implemented in a better way, more hazards, improved colliders. i liked overall the look and feel though
It was a cool game, but the repetitive background music was a bit annoying.
Pretty impressive to make in 7 days, though I ran into some bugs, but overall I liked the way the game was structured and the music selection is also good. Great work, Dev!
Ok, that's an interesting take on the Russian roulette / casino.
P.S. Issues I've face and suggestions that came to my mind when playing:
- The button, which is on the most important elements in the game lacks collider so I'm able to get inside of it. That weakens the impression.
- The music is not properly looped, so when it is finished and it start over there is an unpleasant dissonance.
- Adding simple subdivision surface modifier to the main character mesh would most probably make it look better.
like the game.. but shouldn't go for 3d when doing a game jam, since time is limited. but the idea was great. example couldn't jump on the boxes, but went through them instead.
The game looks great and I liked the music. I did not see much gameplay, and I am not totally sure what the goal was. But overall an okay jam game.
Hey, thank you so much for playing and for the feedback! I'm really glad you liked the look and the music.
You've hit on a very important point. I was aiming for a sense of exploration, but you're absolutely right that the goal isn't clear enough at the start without reading the game's description.
Your comment has confirmed that I need to add some in-game clues or instructions to better guide the player on what to do. This is super helpful advice, and I'll be working on that. Thanks again!
Thank you so much for the kind words! I'm glad you're interested in the lore.
And a huge thank you for finding that critical respawn bug. That's a very important issue I hadn't noticed myself. You were spot on, a reference was getting lost and causing the player to not reappear.
Because of your report, I'm uploading an urgent patch to fix it right now! Seriously, this kind of feedback is incredibly helpful. Thanks again!
That's the 3D (first person) look and feel I will strive for in a future submission of mine. I spent more than 40 hours working on my game, please give it a try too.
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I played and rated your submission, will you play and rate mine!
“Crumb Quest” is a first-person puzzle-shooter where every move counts as you collect the ingredients to make different traditional British 'Biscuits'.
There are 5 fully playable levels as well as a short tutorial level.
Please play and submit a fair rating when you can.
Rate it here: https://itch.io/jam/brackeys-14/rate/3842322
Hey, thanks for playing and rating my game! I'll be sure to check yours out.
A friendly tip for jams: feedback is always extra valuable when you include a sentence or two about what you liked or what could be improved in the game you played. I totally get the excitement of wanting people to play your game—we all feel it! Just find that starting with a personal thought goes a long way.
Looking forward to trying 'Crumb Quest'!
When playing your game, I only found the 1 room and was curious if there were more 'levels'. I liked the look of the room and actually seeing the '1st person' 3d character. The character was a little off-center and 'wanky' to move a bit but overall that 3D aspect makes for a quality game with more improvements.
And thank you for your reply and reminder about feedback. I've been rushing to try and rate other games, giving the most a quick look and eager for ratings of my own, totally feel you there. By the way, this is my 2nd game game. I'm looking forward to many to come. It enables me to learn a lot. By the way for my future jam, I hope to have play testers before actual game submission -- I hope to make transition screens and a tutorial that actually walks the player through the mechanics, etc. Instead of just making an easy level for them to explore. take care
Not bad. Could use some work on the graphics and, y'know, movement - you could have the camera follow more naturally, instead of just being fixed, and maybe have the main character be rotated with a mouse instead of keys. Pretty cool concept though - keep it up!
Yea i couldent get it to run but from thumbnail it diddent look the best quality so i will give it a 6 out of 10 Keep up the work though


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