Play away!
Zero Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #256 | 3.973 | 3.973 |
| Gameplay | #257 | 3.527 | 3.527 |
| Enjoyment | #323 | 3.635 | 3.635 |
| Overall | #342 | 3.475 | 3.475 |
| Innovation | #457 | 3.324 | 3.324 |
| Theme | #583 | 3.243 | 3.243 |
| Audio | #595 | 3.149 | 3.149 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Firing mechanics and the story.
What code and assets did you not make from scratch during the jam (if any)?
Music and sound effects from getsoundly.com
How many people worked on the game?4
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Comments
Your game is difficult. A very unique mechanic. You have to have strategy to be able to beat the waves. I liked it. Congratulations.
Thank you!
Really cool game, and nice looking!
I personally find it problematic that you can only turn 180 degrees in the opposite direction while having no control over the shooting direction.
The rotation is not limited to 2 buttons you can turn with all wasd buttons. Hope you had fun!
Awesome game, and even though I found the ship controls a bit infuriating at first, I eventually got the hang of it and couldn't rip myself from the keyboard. Very fun!
Thank you for your feedback. I'm glad to hear that you had fun.
YOO this is awesome for your first game jam!! :D keep it up!
Thank you!
Very fun game! Rotation controls is a bit tricky, but after I learned how they work, I enjoyed that system. Very pretty pixel art also, especially protagonist portrait. Nice, that you made upgrades visualising on the ship!
Thanks! Your game was great fun too. Especially audio and graphics.
Captain Falcon salutes your space craft! Impossible to control but not for Falcon haha. I enjoyed this one.
Salute to captain! We appreciate your feedback. Your game was also enjoyable. But my ship got stuck a lot in the racing part. We await your come back in next gamejam captain. "Falcon Punch!"
I adore the art! Very fun gameplay as well and a good amount of challenge. That's a winner for me
Your game was short but so much fun, I enjoyed it very much. Hope to see you two next jam too.
I love the visuals! Especially the ship designs, and the animations look gorgeous. The game overall looks very polished, and I like the dialogue cutscenes.
The controls are a bit strange, but it didn't take me long too figure out how to move around properly!
Thank you for playing! I also loved your game. Just achieved the second ending now. Good job!
Very nice! Like the animation and the concept
One small thing, I would have preferred the opportunity to just keep rotating as long as i hold one of the arrows instead of getting stuck at 90/-90 degress.
Other that very nice!
Thats a great idea, thanks for feedback. I hope we can add it after rating period ends.
Very cool
Thank you!
I LOVE that character ! its UNIQQEEE
gameplay is ... unusual , i had a hard time understanding
but most of my interest came from character and it diualoges ... nice work on that part
also , elite reference to lil prince :D (also if u had time pls checkout my game too)
My man, your games graphics and vfx was absolutely fire. I loved it. Audio and gameplay was very great too. Also it is great to hear that someone got the lil prince reference. Thanks for playing!
I LOVE that character ! its UNIQQEEE
gameplay is ... unusual , i had a hard time understanding
but most of my interest came from character and it diualoges ... nice work on that part
also , elite reference to lil prince :D (also if u had time pls checkout my game too)
The visuals and the idea are great,
The controls are unusual and a bit clunky to my taste, I think sometimes it just stopped rotating...
Thanks for the feedback! Your game was also fun, it got complicated very fast but I enjoyed it.
I love the graphics and ship designs. The challenge associated with moving is pretty compelling, but I would have preferred a bit more influence over either aiming direction or firing timing. Regardless, great work!
Thanks for feedback! Your game was also interesting.
Visuals are great. Cover image is straight eye candy!
Gameplay wise its an interesting game. Took a bit but seemed to figure out a strategy that turns the lack of control into a benefit. After some time, really came to enjoy this about the game.
Encountered zero bugs. Though when the speed is just right, theres a jittering in the background. (Probably because of the web browser) A parallax background setup with a slight scrolling effect might prevent this.
Dang good game!
Your game has very very good visuals! But it was too hard. Great boss fight and all. God job!
Thank you!
We had the perfect storm of members in the group. Two of which are the arts. Sticky Soup in particular has done a number of games. You should give them a follow!
Will do, hope to see you in the next jam!
Cool concept, I do like the take on a bullet hell game. I am not sure both moving and aiming being so non-typical is great, but once I got used to it, I had great fun!
Your games art looks great! But there are some bugs with holding batteries and it was hard to play because of them. Still good job!
Pretty nice game. The thruster/engine mechanic took me a wee bit to get a handle with, but I got there and then it all clicked. Picking up the speed boost for the first time got me too.
Great upgrade/shop dynamics too. Well done.
My game is space themed as well - less of an action feel, but can get similar urgency vibe.
I appreciate the feedback. Also your game is very cool but it was hard to understand first. Good job!
I kept getting sniped by those fast ship thingies, but I like this style of game.
Thanks for feedback! Hope you had fun time playing.
Very funny intro but I don't think I quite get the controls, every time my ship turns toward 90 degrees the turning stops in a weird way I'm not sure that is intentional. Everything else seems to be very good. Please let me know if it's supposed to control like that and I'm just very skill issued or if its a bug I'd love to play it more. <3
Sorry not 90 Degrees, it's every time it turns toward the horizontal axis.
Hello! You should be holding space while rotating. let me know if that fixes your problem.
Yes I've been holding space to go forward. No matter what direction I start a turn from the ship will stop turning. For example are you supposed to be able to keep going in circles when you keep holding right or left and space? Because that doesn't work for me at the moment it will cancel the turn when the ship is facing sideways.
The wasd or arrow keys snap rotation to a axis. Its intented, if you want to move to right you press "d" and space etc.
Oh damn I'm not sure how that never crossed my mind haha thank you, now it makes a lot more sense
Have fun!
WOW it's so fun once you stop being an idiot!! Might be my favourite game so far, well done!
Your game was also very enjoyable.
really good game! Can you rate ours? :)
Of course, it seems like you forgot to rate the game after playing. Please rate if you can!