The core mechanic is really innovative and fun!
Play simulator
Warehouse Havoc's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #116 | 3.767 | 3.767 |
| Overall | #214 | 3.617 | 3.617 |
| Innovation | #295 | 3.533 | 3.533 |
| Visuals | #302 | 3.900 | 3.900 |
| Theme | #306 | 3.567 | 3.567 |
| Enjoyment | #341 | 3.617 | 3.617 |
| Audio | #440 | 3.317 | 3.317 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Unstable physics, forklift mishaps and order system pressure.
What code and assets did you not make from scratch during the jam (if any)?
We made everything ourselves except the music and sound effects which are royalty free.
How many people worked on the game?8
Comments
At first, handling the vehicle was pretty tough. You really have to be careful, very simulation-like in that sense. But after a few deliveries, I realized I wasn’t getting paid enough... so I just went wild with the physics. Super satisfying to wreck everything! 😆
Great job, the game feels really polished, even from the main menu. The camera gave me a bit of trouble at times, but overall, had a blast! Congrats!
How is it that every time I deliver something I ALWAYS immediately fall over backwards??
Once I figured out exactly what I was supposed to be doing and how to do it it was good fun, and a great concept for the game jam. The controls generally felt perfect, especially for the theme, the only complaint I have is the acceleration feels a little unresponsive which makes turning around in the aisles a little too difficult.
As for improving the game, since you said you want to keep working on it, the most important thing is a tutorial, since it was hard to figure out how everything works at first. The second thing would be some sort of obstacle that's a little more impactful than the oil spills, which were funny the single time I slipped on one. I get that they're probably not intended to get too much in the way of the already difficult gameplay, but I think something a little more would feel more fun.
How is it that every time I deliver something I ALWAYS immediately fall over backwards??
Once I figured out exactly what I was supposed to be doing and how to do it it was good fun, and a great concept for the game jam. The controls generally felt perfect, especially for the theme, the only complaint I have is the acceleration feels a little unresponsive which makes turning around in the aisles a little too difficult.
As for improving the game, since you said you want to keep working on it, the most important thing is a tutorial, since it was hard to figure out how everything works at first. The second thing would be some sort of obstacle that's a little more impactful than the oil spills, which were funny the single time I slipped on one. I get that they're probably not intended to get too much in the way of the already difficult gameplay, but I think something a little more would feel more fun.
Physics based games are fun, I'm just very bad at them. Also torille.
Nice graphics and music, cool UI. But the twitching of the car, straight unpleasant. I believe that this is due to the fact that the camera movement occurs in the Update() method, and the car in FixedUpdate().
This was quite fun and polished!
Found 2 QOL issues which you're already probably aware.
- The 3rd person camera jitters while tracking the forklift and can be distracting.
- The UI doesn't scale properly on 21:9 aspect ratios
Besides that it's awesome! Good job!
As someone who is forklift certified, i approve of this game, the only complaint i have is that the forklift is turning in the wrong spot, for this games kind of forklift the turning point should be in between the front wheels. Imagine something like driving a car backwards.









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