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A jam submission

Storm BladeView game page

A Hack'n' Slash Game With Both "Calm" And "STORM" Moments
Submitted by GameCook — 25 minutes, 39 seconds before the deadline
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Storm Blade's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4133.0903.727
Audio#4653.0903.727
Game Design#5113.0903.727
Theme#5373.0153.636
Overall#5732.9773.591
Fun#6882.7893.364
Graphics#7742.7893.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A combat driven game where the Player has two stances, Calm Stance and Storm Stance, you have to stay in your Calm Stance and only dodge attack to buildup Storm power then switch to Storm stance to hack'n' slash!

Did you write all the code and made all the assets from scratch?
I made all the code from scratch, but the castle part and the music are copyright free assetsthat I downloaded from assets store

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Comments

Submitted

I thought the combat worked pretty well in this and the mechanics worked pretty well. Nice job on the game!

Submitted(+1)

oh nice game i liked the combat system it was fun and the camera was good and the variety of attacks 

i liked the art style , the shader thats like toon shader , the particles and the animations are so good . 

things to improve : i think the enemies were ez , more enemies that uses different weapons should be added , maybe a system that check the nearest enemy and lock player rotation to it so i dont miss attacks and reduce number of enemies in each place bc i got bored from them maybe bc they are all the same enemy type and they are ez 

anyway good job this game has alot of good things like art style ,  attack animations , visual effects and ui 

Developer(+1)

Thank you a lot for the time!

And thank you even more for the great feedback

Submitted

Hee-ho. I like it. Very cool game. Great job

Submitted(+1)

I thought the idea was good, but the pacing was rather slow. It felt like I was just fighting over and over again and eventually because of this I got bored. One thing that may have helped with this is less enemies in each area or a locking on mechanic or weaker enemies in general or better knockback. Either somewhat to make hitting enemies more satisfying and take less time so I can progress to new areas faster. I like the idea, but I don't want to get bored from an action game. 

Developer

yeah I didn't have much time to Playlist the game so I uploaded it right away, but when I did play through the game, I felt the same.

Thank you for the feed back

Submitted(+1)

Hey regardless, this was a much more ambitious project than a lot of other people, so I commend you for the effort.

Submitted (1 edit) (+1)

Was a really fun game and it's nice to see someone try something like this for once.

I appreciate the work you put into this.  Animations were all excellent.  The combat was really well done, collision detection was surprisingly good.  Timings were so good.  Enemy AI seemed to work fine.  They didn't overwhelm me and didn't get lost or stuck even when I pushed them outside of the main area between the walls.  Lots of variety of attacks, although I stuck with a just a few of them.

I also liked that you had a short intro cinematic.

I'm not going to bother commenting on the art or sound effects, as you clearly spent most of your time on the combat mechanics.  But you should have done a few things:

- There's too much of an info dump at the beginning.  Games with such complex controls need to introduce players to the controls one by one.  For example, level 1 teaches you a basic fighting move.  Level 2 will then let you practise it to develop skill.  Level 3 can then intro a new combat or defence mechanic, and so on.  So, players learn as they go.  Maybe lock the moves by level.  Also, that tutorial text should be available from everywhere through a menu screen, not just at the beginning of the game.

- A pause control.

- The camera is jarring, especially when losing control of it.

Developer(+1)

thanks a lot for the feedback, that's so generous of you to say that, the feedback is really really helpful

Submitted(+1)

Nice Job, the combat and animations are fun, and the mechanics of the dodging minigame to build charge is pretty cool =)

Developer

thanks alot!

Submitted(+1)

Very cool theme interpretation! 

And very good job with the tutorials and amount of upgrades available!

Good Job!

Developer

thank you!