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A jam submission

The Clam Before The StormView game page

Dark souls but you're a clam
Submitted by silverweasel, picardballerina, Hiffery, quetzal_pretzel — 44 minutes, 3 seconds before the deadline
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The Clam Before The Storm's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#703.7293.729
Game Design#813.7953.795
Audio#863.7313.731
Innovation#1223.5643.564
Graphics#1334.0264.026
Fun#1543.6283.628
Theme#2033.6283.628

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The threat of being boiled alive is a metaphorical storm. Therefore, all clams live in a perpetual state of being "the clam before the storm." As long as they live under human oppression, clamkind will never be truly free.

Also, it's a pun.

Did you write all the code and made all the assets from scratch?
All code, art, and music was done from scratch EXCEPT for the Godot DialogueManager plugin for displaying RPG dialogue.

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Comments

Viewing comments 49 to 30 of 69 · Next page · Previous page · First page · Last page
Submitted

In the beginning: Aww, such a godly clam.

Once it starts: (The godly clam explodes...) 


I never knew I could feel so much for a clam! Such a lovely calm!

Submitted

Lovely game, kinda hard to controll before the Q, E is mentioned. Always love a good pun on the theme.

Submitted

It's... Beautiful.

I adore the characters and there are good elements of design with the boss fight stages, especially the crab battle having a stage in and out of the water.

The only drawbacks are the resolution scaling and difficult controls but that barely impacted my enjoyment and will to get Clammius back to the ocean.

Submitted

very cinematic clamness, crazy story. Aren't we all in a metaphorical storm. Movement seems to be a mix of propelled and constant motion, which ended up being a bit wonky i feel. 

Submitted (1 edit)

Has a lot of potential. The resolution of the game is way off, so no matter what it's stuck in a really small screen size, so I can barely see it. I think the mechanics are very interesting and it's a unique premise, and the art style was brilliant. Good effort!

Submitted

I personally prefer the underwater sections over the land sections, but it was still pretty fun overall. The mixed pixel sizes don't look the best, though

Submitted

Glory to the Clamkind! The writing is sooo good! Had so much fun :)

Submitted

Hah, this really made me smile! The controls were a bit tough and clunky, but I felt like that sold the clam fantasy even more, so it didn't stop me from enjoying myself. Awesome work!

Submitted

I loved the art and animations of the game, the Goku reference was a nice touch! Good Job

Submitted

Hee-ho. Very cute game. Cool art. Very hard game

Submitted

Loved the atmosphere and dialogue. The game is really hard! I beat the 1st boss and became a friend of fish-kind but couldn't get past the rest. Had lots of fun though.

Submitted

I was really digging the graphics and the music. Very cool and innovative theme!

Submitted

Nice! Really cool that you could make all of this in the timeframe. The out-of-water sections can be a bit frustrating, but a really fun experience overall. ^-^

(1 edit)

Hahahahaha it makes me laugh so hard. The clam before the storm! I did that typo once or twice but didn't think about you can explain the theme in that way. Indeed, it feels like a really stupid clam. The control brings some challenge and adding some checkpoints will make me feel more motivated. What a strange and fun experience!
When I played it I was thinking about the oysters experiment conducted by F.A.Brown (a romantic story).

Great art and fun narrative! The controls were a bit challenging—using mouse direction might improve it. Nice work on this project!

Submitted

Cool, challenging experience! I couldn't get past the part with the vinegar bottle, but I might consider to play it again. Good job on the game!

Submitted

The controls were a bit finicky but the cutscenes make up for them, I wasn't able to get super far as it was difficult to get through a large level where one mistake meant starting over but over all great game! Also great name as weell

Submitted

Very funny idea! :D Good story and simple good design, controls were very hard to use though, when rotating character movement directions go differently, movement would have been easier if used mouse direction for direction. Good job!

Submitted

Interesting interpretation of the theme and great visual style. Understanding controls was a bit hard, but got better over time!

Submitted

Loved that introduction hahah - struggled a bit with the controls at first but then got the hang of it :) great artstyle and atmosphere, thanks for creating this!!

Viewing comments 49 to 30 of 69 · Next page · Previous page · First page · Last page