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Clam Before the Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #342 | 3.241 | 4.100 |
Innovation | #519 | 2.925 | 3.700 |
Theme | #649 | 2.846 | 3.600 |
Overall | #692 | 2.820 | 3.567 |
Graphics | #708 | 2.925 | 3.700 |
Game Design | #845 | 2.530 | 3.200 |
Fun | #852 | 2.451 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is centered around collecting as many pearls as possible during the calm periods before the storm hits
Did you write all the code and made all the assets from scratch?
No, most assets and code was written from scratch but a few assets we didn't make were used
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Comments
Was not expecting late night fish jumpscares, but that was a cool game. Very nice feeling in the atmosphere, it was easy to get immersed in the world. It took a while to get used to the movement, and the lack of noticeable cooldown timer on the dash (unless I missed something) didn’t help me either. I also wished that the minimap also made the fish more obvious. In a sense it’s part of the challenge, but sometimes you don’t see it behind you and get punished. I wasn’t able to make it far enough to try the upgrades but I enjoyed what I played, great work!
Interesting take on the game!! Got 8-9 pearls in a run and then a fishing(*cuss word intended ;D) fish got me :(
The movement is very unique though could be a bit more stable but really had a fresh feel to it. Liked the ambience and level design.
Kudos!!
Pretty interesting game. Even though, it's a bit frustrating that when I look for the eel, the calm also turn his walking direction. Other than that, pretty cool :)
Hopefully you'll also rate mine https://itch.io/jam/brackeys-12/rate/2973690
Fantastic job! The creativity in this game is so refreshing, and every element feels thoughtfully crafted. You’ve done an amazing job bringing this to life!
When an enemy first got me my heart leapt out of my chest haha! Great visuals! Pretty spooky, being out in the open and having them be able to snap you up at any moment is very spooky! I had a bit of a hard time with the movement but overall a great use of the theme
Excellent ambiance that suits the exploration aspect of the game very well. I liked a lot of the in-game systems, especially the fact that the pearls slow you down. This may be a device problem, but when loading specific threats at close range the game massively lagged meaning that I'd pretty much just die immediately instead of actually being able to hide in the sand as intended. I also got clipped on quite a few things in the over world, but that didn't particularly impact my enjoyment of the game.
Great project with an excellent interpretation of the theme. Also with full audio!
First off, great game name. I really got like lethal company vibes from going out into the scary ocean and collecting stuff and I thought the dark atmosphere was neat.
I liked the clam waddle, but my index finger got tired of clicking for a bit and sometimes I got stuck on random stuff.
The movement was a little jank but I kinda liked it. The atmosphere and sounds were great too, and I really liked the environment. At first I didn't realize I could swim upward, so it took me awhile to get out of the starting area. Side note - the tutorial was a little hard to read because all the text was overlapping. Overall, great job! Nice name too ;)
Audio and atmosphere were great, environment felt a bit too barren but I liked the idea! Also got gulped by an eel right as I left the start area! Also great name!
what surprised me most about this game was actually the audio (it was really good and the background music is nice and on theme) and also getting killed by an eel