Just like our game a tutorial wouldve been nice or some tooltips to guide players. Took me a bit how to interact properly, but nonetheless fun.
On that note, check out Meathook Massacre too :)
Criteria | Rank | Score* | Raw Score |
Graphics | #914 | 2.487 | 3.000 |
Innovation | #959 | 2.186 | 2.636 |
Fun | #973 | 2.186 | 2.636 |
Game Design | #975 | 2.261 | 2.727 |
Overall | #1024 | 2.136 | 2.576 |
Audio | #1090 | 1.809 | 2.182 |
Theme | #1145 | 1.884 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it doesnt
Did you write all the code and made all the assets from scratch?
yes
Just like our game a tutorial wouldve been nice or some tooltips to guide players. Took me a bit how to interact properly, but nonetheless fun.
On that note, check out Meathook Massacre too :)
Would be really good to have a Tutorial or some kind of guide. I couldn't play the game as I had no idea what buttons to press or what the goal was..
I like this game) It's simple but interesting. It'd be good to add tutorial, but it stills well gone
The art style is nice! However, the games mechanics were hard to grasp due to not having a tutorial or an explanation.
I like the core of the game. I was just a little dissapointed that there was no mixing of colors. This would've made it a bit more challenging. To implement the theme a bit more you could've added more counters so the player would have to deal with multiple customers which would come in batches.
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