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DashMazer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #794 | 2.500 | 3.333 |
Fun | #919 | 2.333 | 3.111 |
Game Design | #950 | 2.333 | 3.111 |
Overall | #1123 | 1.889 | 2.519 |
Audio | #1331 | 1.250 | 1.667 |
Graphics | #1332 | 1.500 | 2.000 |
Theme | #1334 | 1.417 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Calm before the storm" refers to the period of peace that precedes a period of hectic activity. The two phases of this game mimic that duality, with the maze-editing phase being slow and thoughtful and the maze-sprinting phase requiring the player be as fast as possible.
Did you write all the code and made all the assets from scratch?
Yes.
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Comments
Really cool idea! Took a little to figure out the objective but was a pretty fun experience. Making the maze was pretty challenging, but that's a good thing. Great job!
I think this was a really neat idea. It took me a second to figure out what I needed to do but afterwards I had a lot of fun organizing the maze and trying to minimize my score
I had a lot of fun trying to optimize my sprint time for the 5x5 maze! Given the amount of time to finish, this is a great project!
The game is pretty unique. Every change in the maze costs you points, so the best tactic is just to press reset until you have a maze that already connects each tile.
I really like the idea, but the game is too random for my taste, you dont really improve your skills to get a lower score, it feels a bit too random.
A really unique idea! haven't seen anything like this so far.
Very simple game, super well executed. I enjoyed it. I thought the score was based on how connected the maze is, but I saw you can keep increasing the score by flipping the same tile back and forth. Which was a little sad. But besides that, very well done. I even solved a 10x10 grid