Nice experience, I like the monster's diversity and choice of actions available to me.
Play game
Monster Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #205 | 3.425 | 4.000 |
Innovation | #317 | 2.725 | 3.182 |
Fun | #353 | 2.725 | 3.182 |
Overall | #380 | 2.751 | 3.212 |
Game Design | #416 | 2.569 | 3.000 |
Graphics | #422 | 2.725 | 3.182 |
Audio | #445 | 2.335 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's all about what's behind the door. As you ride up and down the elevator and you're met with a prompt of what may be on the other side of the door.
Did you write all the code and made all the assets from scratch?
Yes, you can see all the code linked in the github on the game page.
Comments
Really nice work! The graphics are nice. The audio is really well done! I never felt like I was making any strategic decisions when deciding whether to open doors or when deciding what attack to use. I also didn't really care about or understand the items I was getting. I was amused that I could go straight to floor 10 but I feel like it would've been more compelling if the goal was to clear all 10 floors, with each becoming harder rather than each just being seemingly random.
You are actually spot on there. The floors are populated at random. The goal was to make it so that you had to decide if you felt you could win against what may be on the other side of the door. That's why there's the option to keep the door closed. It didn't really turn out that way because it's very simple to beat whatever you encounter. But the goal was for you to make decisions about next encounter based on your stats. A bit more time and I might've got there. Thanks for playing! I'm glad you liked the graphics and audio. I don't draw often, so I'm glad that it's passable. :)
Loved it! Graphics are really cool, gameplay is simple and fun, maybe not challenging enough tho. Also, the elevator killed me 💀. Overall, really good game!
Thanks for the comments Bulboculus! I'm glad you liked it! During development most monsters would 1 shot me. So I had some really strong items to compensate for that, but because they drop at random, sometimes you could kill a few monsters and other times you'd just have no luck. So when I toned down the monsters before "release", I didn't go and adjust the items to match. Near the end I also added a heal/mana regen after each round of combat, which I think could be tuned to make it feel a little more like you're getting run down as you progress.
This game reminds me of an old 80s game,
What inspired you for this game? otherwise really well done :)
Thanks Heellmet! I appreciate your feedback.
As far as inspiration, I don’t really know where it came from. Mostly I was trying to whittle down the scope of the game. So an elevator meant I could get multiple doors in the game without player movement. The first person aspect ratio meant no player character art. I also thought, turn based combat is pretty simple, so I could get it up and running fast.
Thanks for playing! :)
It's a cool game and idea, the sounds are nice! Good art to for sure.
I'm sure if you polish the game more and add some music it would be a cool game to play when bored!
Hi! Nice game, I've reached "The Tower is yours!". Best enemy: THUNDERSTONE
Leave a comment
Log in with itch.io to leave a comment.