The hitboxes are a bit lacking, but in itself it's a good game.
Good job.
Criteria | Rank | Score* | Raw Score |
Graphics | #375 | 2.898 | 3.000 |
Fun | #415 | 2.484 | 2.571 |
Innovation | #415 | 2.415 | 2.500 |
Audio | #442 | 2.346 | 2.429 |
Overall | #443 | 2.496 | 2.583 |
Theme | #453 | 2.553 | 2.643 |
Game Design | #499 | 2.277 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has 3 doors which spawn player to random trap room.
Did you write all the code and made all the assets from scratch?
Everything has been made from scratch, except sounds/music.
The hitboxes are a bit lacking, but in itself it's a good game.
Good job.
The hitboxes are a bit unclear, it felt like I died before anything touched me a lot of the time, the lack of death animations or any kind of feedback exacerbates that and makes it difficult to tell why you died some of the time. I also had to give up on my first run as one of the collapsing floor rooms just didn't have a crossable path. The core idea of dodging obstacles is fun though, if you tighten up the game feel and maybe add some more movement options that could be great!
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