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Rune Secrets's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #11 | 4.487 | 4.487 |
| Overall | #34 | 3.795 | 3.795 |
| Audio | #36 | 3.823 | 3.823 |
| Theme | #44 | 4.080 | 4.080 |
| Innovation | #46 | 3.761 | 3.761 |
| Game Design | #97 | 3.619 | 3.619 |
| Fun | #275 | 3.000 | 3.000 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main objective is learning how to open a mysterious door presented at the beginning.
Did you write all the code and made all the assets from scratch?
Only the 2D sprites, textures, and the simpler 3D models.
There's a list with all the resources we used but didn't create on the game page, such as models, sound effects, and shaders.
They are all licensed under either CC0 or MIT!
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Comments
The style on this game was amazing. Took me a second to figure out that the arrows were transformations and not a greater than sign, but once I did it was very fun. The ending was worth staying in.
This graphic look so good .I really like the gameplay so much .But I thing you should add a music into this game to make better feeling.
If you have time, come and play my game. This is really nice game :D
The graphics and audio are stellar! Really nice work. I love the sound of clicking the stones so much I was sitting there spam clicking for a bit haha. I couldn't figure out how to solve the puzzle or what I was supposed to be doing, but I've always struggled with these sorts of games.
Nicely dithered piece, work smart not hart on the modeling part for your first game and the execution shows.
My brain was about to explode until I figured it all out ! very polished game guys congrats !
Really cool game! Took me a long while to understand what was happening until I actually paid attention to the signs on the ground lol! I will admit that some of those signs were confusing for me but not too long.
Overall, great game! Especially for it being your first 3D one!
I absolutely love what you did with the style and sound design. Now I feel kinda bad, but I couldnt figure out what the runes were trying to tell me. I'm sure there's a good puzzle going on here but I just could not get my brain cells around it, I'm guessing it has something to do with transformations or some sort of cypher. Really cool stuff tho
I absolutely love the art style and the sound design was stellar!
Once I got a hang of things I felt very clever solving the puzzles and once I was returned to the main room it all suddenly made sense!
I also like how there could be more than one way to solve the final puzzle!
The pause after picking a door where I sit in darkness waiting to see if I take damage was very suspenseful.
My only gripe was that it kind of took me a long while to figure out what was going on. I didn't realize the M runes were mirroring the symbols because I didn't look closely enough at the crack on the skull. Took me a while to catch that.
I like the funny chicken at the end.
Really awesome game!
Hey! This is a proper puzzle and a mind worker at that!
It took me a while to figure it out but I started getting there in the end!
nice job.
For your first 3d game is great! :D
Please can you try my game? :)
It took my smooth brain a while to realize the runes encoded transformations. Once I did it was a lot of fun. I liked the colors and aesthetic too, and it really fit the theme of the jam. It wasn't just "a well known game genre but with some doors added for flavor". One thing that was a bit weird was how the rune hint pages worked. It seems like you could open the same one multiple times, and you had to close each one separately. You could also click through the page to accidentally activate things in the background. That part was a bit frustrating but I just wrote down the transformations on a sticky note so that pretty much solved it.