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A jam submission

Dreamscape Panic!View game page

Behind the door! A crayon-eating menace!
Submitted by nizbel (@gui_niz), Khao Studios, xpanderex, Graphman31, 6lbsofshrimp, Max Nattrass (@NattrassMax) — 2 hours, 31 minutes before the deadline
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Dreamscape Panic!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1903.4713.471
Fun#2073.2063.206
Audio#2423.1183.118
Overall#2573.1473.147
Innovation#2602.9412.941
Game Design#2833.0593.059
Graphics#3163.0883.088

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Crazy things come out of the doors in the arena, they can help or damage the player

Did you write all the code and made all the assets from scratch?
Yes, code was written by Graphman31, XPanderex, and Nizbel
Art and Animation was created by 6lbsofshrimp, Graphman31, Xpanderex
Sound Design by Evan Seamans
Music by Max Nattrass
Cover Art by Anissa and Nicole

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+3)

Pretty satisfying to hit things with doors, nice job!

Developer(+1)

Thank you!

Submitted(+3)

Loved the visuals! Cool music too!

At first I was like, wtf, I don't understand anything, then I saw there was a Tutorial button on the main menu, made the game much more enjoyable xD

Loved the paper mario-esque flip of the character when turning around :D

Developer(+1)

Thank you so much! I'm glad the tutorial helped!

Submitted(+3)

Fantastic visual! Especially intro and enemies.

Cool sound, nice battles, doors working properly - kraken is awesome!

Amazing game!

Developer(+1)

heck yeah it is 

🐙

Submitted(+4)

The horde mechanic coupled with the early cgi aesthetics came together really well ! :))

Developer(+1)

Thanks for the feedback :D

Developer

Thank you! I was inspired by games of that era and am happy I was able to replicate them.

Submitted(+4)

Fun game, would like to see something to upgrade the player too

Developer(+1)

Thanks for the feedback! We wanted to have more player upgrades too, but we managed to fit a player HP increase buff :)

(+5)

Wave 9!! It's Vampire Survivor, and it was super fun!! Congrats!

I'm the music composer for Untangled, hope to see you there ;)

Submitted(+4)

Loved the concept, it took me a while to understand how to use the keys, but once I understood, it became very fun. it's like a small twist on Vampire Survivor.

Developer(+1)

Many people have said that. We didn't even realize all the similarities until we are close to finished!

Submitted(+5)

Thanks for playing. As you know, I'm also in the jam, and I know with more time everyone has a list of things they'd like to add or wanted to add. I try to provide the listed feedback in a constructive form to highlight different perspectives as a player and to show that I indeed did play the game.

  • It wasn't until wave 3 I realized that the keys can be use with right click, lol. I was ready to just smash my way without the keys. I admit I did not play the tutorial. I was a bit confused when I could finish the wave, but not pick up all the keys and such.
  • Once I learned how to use the keys I was like, oh my gosh, the doors are overpowered, super giant laser door gun?!?! Such wow.
  • Health gain kind of looks like a wooden log
  • Found it a bit difficult to always predict where my door hitting was going to be.
  • A lot of stuff added for such a small period of time!
Developer(+1)

Thank you for the feedback! The health gain is supposed to be a crayon but i understand the confusion. Also yeah, probably a better game design would've been to force the tutorial, to avoid not using abilities haha. I am glad you enjoyed it!

Submitted(+4)

Really enjoyed playing it! Love your interpretation of the theme. Good job with visual effects!

Developer(+1)

Happy to hear you enjoyed it :)

Viewing comments 9 to 1 of 29 · Previous page · First page