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The Sunken Stash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #317 | 3.361 | 4.000 |
Audio | #480 | 2.450 | 2.917 |
Graphics | #497 | 2.731 | 3.250 |
Overall | #532 | 2.509 | 2.986 |
Fun | #553 | 2.310 | 2.750 |
Game Design | #610 | 2.170 | 2.583 |
Innovation | #614 | 2.030 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I took a literal interpretation of the theme where you dive deep into the ocean to recover items.
Did you write all the code and made all the assets from scratch?
I wrote all the code but used assets for art and models
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Comments
Despite the bugs, pretty good.
Pretty good, my only wish for it to be lighter underwater.
awesome
The game looks very cool! Fun and easy to contols!
Cool game! The graphics are nice and the music also, but I did miss some swimming soundeffects. Overall a great game!
The premise for this game's story is straight up wild, I really appreciate the scope that you had for this organization's scheme. The mechanics are pretty straightforward and the gameplay is really fun. I will admit I feel like I didn't get very far but I'm enjoying this from a technical perspective. The design of this game has moments that really shine bright. After I read the graphics weren't original I was really impressed with their consistency. The map design is really great and makes good use of open space / linear progression. I was able to mentally map out the structure of the environment as I explored it, everything feels very cohesive and well orientated. The local fauna are super brutal, every single one of them put me on edge. The first time I saw the behemoth lurking beyond the foreground I was genuinely scared.
Honestly, I tried probably a few dozen times, 11 packages is the most I could recover before being mauled by a fish. I think maybe the packages should have small amounts of air. This would be especially helpful for the deeper sections of the recovery. The game-breaking glitches are pretty easy to overlook, if you continue to work on this game (which you really should!!!) I suggest focusing on replayability. This game is really goofy and fun, I like that you can walk on water if you hold the up arrow at the surface. It's probably unintentional but it's a fun way to gather your breath, which I gotta say replenishes Very Slowly. The foreground / background was a little hard to discern which resulted in a lot of frustration trying to find the path back to the surface.
It's really no sweat that you weren't able to make this game the way you wanted to, you should keep working on it!
Thank you for the kind words, and valuable feedback. I completely agree with everything that you said. Funny thing you mention about the packages restoring breath. I was planning on that, I had programmed it in, but I forgot to attach that code to those objects, and was scrambling on time that I didn't even realize I never finished doing that, haha.
Thank you for the game! It was fun playing it. Some bullet points from my perspective :)
Pro:
- The theme fits very well
- The design and UI is very pleasing
- Music is relaxing
Ideas to improve:
- Explanation of controls
- One loses air even though the head is above water
- Air regeneration feels a bit slow
Fits the theme very well! Loved how the character model swims in the ocean as well, it's usually challenging to get the motion right. Please do check out our game too.
Wow, so creative :) Your idea is super fun, however controls should be improved, it is hard to control the diver.
Here is a video recording, I was not able to feel the controls while diving(watch from 20:10)