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Treasures of the Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #138 | 3.789 | 3.789 |
| Game Design | #163 | 3.368 | 3.368 |
| Fun | #186 | 3.316 | 3.316 |
| Overall | #197 | 3.298 | 3.298 |
| Innovation | #268 | 2.974 | 2.974 |
| Graphics | #273 | 3.342 | 3.342 |
| Audio | #289 | 3.000 | 3.000 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each environment and level requires the player to dive deeper into the ocean to the point where they must illuminate their surroundings to find what they are searching for
Did you write all the code and made all the assets from scratch?
We outsourced the map tiles, UI, and item icons, and music. Everything else, however, was built from scratch
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Comments
Very cool entry and great use of the theme. I wouldn't change any gameplay, just add text popups to tell the player things like "press space" over the cage so they know how to drop items, "get to surface for more O2" (I had no idea you could refill O2 till I accidentally flew out of the water from going too fast lol). Nice work!
Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that.
I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!
If you are considering a full release I would recommend making all assets the same dimensions, it would add more coherence to the whole game :D (also would be cool to have the music change to like a dark atmosphere when you reach the deeper parts) GOOD LUCK!
Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that.
I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!
Hey I realy liked the music. I beleive it was really good match for the game. The dark levels added a how other part to the game. It was quite fun!
Thanks!
I liked the graphics and music a lot here! The chain physics on the submarine made me very careful with the movement and controls with picking up the treasure. The dark levels were fun. This game is clearly polished and glad you noted the bugs to improve on! Great job here!
Thanks!
Interesting design and nice terrain art. Its fun that my ship can jump from water)
Thanks!
The game is a lot of fun, the artstyle is interesting. I also like the sonar as a cool detail.
There isn't much to improve. I would perfect the system for losing treasures on collision and maybe tone down oxygen loss on impact since it can feel annoying from time to time (not too often). It would also be nice if it showed you some warning when the oxygen is low.
Overall, the game is great, polished and again a lot of fun.
Losing oxygen on colision is linked to your velocity on impact. I limited the player's velocity and decreased their acceleration speed so they cant bang around as much (updating after Jam). That said I should half the oxygen loss and up the damage threshold.
The note about an oxygen warning is a great idea and I will definently add that, thanks!
Wow, I really enjoyed your game. I think if there was some 🐠 in background then it would look more sea like. although the chain was really fun.. and I flying is good . feels more fun to jump from one side of the ship and dive down to other side... the machines was really good. Nice work.
lol I couldn't agree more! If I had more than a week I'd have implemented fish 110%.
you know a game is good when it has chain physics :D and that amount of movement freedom make me fly out of sky ... very fun game , keep it up :)
(also plz check my game too;) )
Thanks! Though I will unfortunately have to trim your wings. Submarines shouldn't fly, lol.
(I will absolutely play your game!)
i loovvee the radar animation. a littel information about what to do and what is the goal would be cool
Thanks for playing and for the feedback. I will absolutely work on that
It's not very clear, but their is a drop down menu listing the treasure in the scene Button says TREASURE. Its a listed flaw of the game now, ill have it dropped down at the start of the level. Thanks for the feedback!
This Game Is Really Unique.
Thanks!
I really liked the submarine player! Although I couldn't quite go any deeper
Yeah. When making a game with levels I was unfortunately limited to a sea floor. I think I'd like to implement a infinite stroller mini game where you can go deeper. Thanks for the feedback!
I enjoyed playing this game a lot, especially how the controls were implemented, very smooth. I loved the graphics and the music was very catchy too. However I did break the game a little and got softlocked on the big ship leaving me to run out of oxygen but that was me just messing around with the game lol. Overall great game and you should be proud ^~^
Ah, another reminder to limit player velocity, lol. That is priority one of the update. I'm also gonna create a wall on for the boat so you can't get stuck on it. Running out of air while being beached on a boat always felt a bit odd to me. Thanks for playing and reviewing!
I like the grapple arm. Very nice you made multiple levels, i also liked the parts where it was dark and you have to rely on the radar.
I hope you used the flashlight :). The radar was my favorite thing to implement so I'm glad you liked it!
nice game, love the music. However when I tried to go from bot sea to the surface. the sub was nearly flying, add more force so that it couldn't be that high will be nice!
I REALLY should have limited the player's max velocity, lol. Thanks for playing jt!
very fun! the sonar is pretty cool
Nice game. You just need to better indicate what we need to do with treasures.
Yeah, I went back and forth on that. I should've added a gif of an item dropping into the cage and wrote a more detailed guide in "how to play"
Pretty neat concept lol, grats
Nice game with great atmosphere! Well done.
Maybe one thing: Pixels have different sizes, which looks a little restless. Scaling the graphics / adding some pixels could do the trick.
I was pretty impressed by the sonar on the bottom right. Do you precalculate it or is it just a second camera with a shader?
second camera with input shader. The pinging of items is done with raycast and the sweep affect is done with a mask. Thanks for playing!
Interesting workflow! That's a thing that I never did before. Gonna take a look into that.
I'd be happy if you could provide some feedback for my game too :)
Really cool game! I really like the music and the graphics. One thing that I struggled with was picking up the items. They would fall down quite easily. If you could make that easier, that would be cool. Really fun game, I enjoyed it!
yeah, I added that feature today, I think, so not much time to iterate on it. I should have increased the force value that causes a release. Thanks for the sugestion!
I liked the sonar thing on bottom right. Biggest complain is that the controls are unwieldy
by unwieldy do you mean the speed?
No, the deceleration is a bit too low, at least imo. This can be fixed by increasing Rigidbody drag, if you're even using that.
Ah, i see. I relied heavily on unity's drag coefficient, really wish I had more time to focus on that before submission.
Wow. I increased that drag and limited player velocity in Unity. Feels so much better! Thanks for the suggestion! Just sad that I have to wait till the jam is over to update the gam
How did you do the sonar? It is insanely good! :D Well done. The deceleration is a bit... unique? xD But otherwise i think this is a great concept well executed.
Thanks! lol. I was going for a zen vs zane feel. Now that you mention it I should have decreased the speed. I just got so used to zipping around that I forgot to change it! lol