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How Deep Can You Die?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #19 | 4.054 | 4.054 |
| Graphics | #21 | 4.270 | 4.270 |
| Overall | #21 | 3.932 | 3.932 |
| Theme | #24 | 4.216 | 4.216 |
| Innovation | #35 | 3.784 | 3.784 |
| Fun | #35 | 3.892 | 3.892 |
| Audio | #131 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set in a sinking submarine that is constantly diving deeper. Your score is based on how deep you dive before you die.
Did you write all the code and made all the assets from scratch?
All code and assets are made from scratch except for the font.
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Comments
Yo wth you made the game we planned to make but didn’t have time to, so we dropped the minigames
It was supposed to be a coop game but we dropped that XD There were a few other games with similar concepts in this jam actually :) Blue October and Drunken Sailor are the ones that come to my mind atm.
Very impressive, and very difficult.
The only thing it's missing is a brief explanation of the mechanics.
That was actually on purpose. We wanted our players to figure out stuff independently and have a natural progression. That's why we gave players tips on what killed them at the end. If we explained how everything worked the game would become boring and predictable to fast.
Probably the most stressful game I've ever played (not that I mean that in a bad way). Really had fun playing this on stream!
Again thank you for playing. We had a blast watching your playthrough and figuring out everything on your own. Thank you again for playing and remembering about us we really appreciate that ;)
Very fun experience! Great work on this one!
fun game
5/5 Excellent game. I do hope you get more votes, this game has great potentiall, specially if you were able to add coop!
Coop was actually what we wanted to do but due to time constraints we had to give up on it for the jam. Thank you for your kind words ;)
Fun and unique idea, found the minigames quite difficult to understand if I was doing them right tho.
The game itself is very nice, a slightly more articulated main menu would have been nice but that's okay, great job!
Nice game and good concept)
Really nice idea, chaotic and fun gameplay with beautiful art and music.
Would've loved some kind of upgrade system to help with the late game and maybe some kind of extra collectible you could get using the harpoon that could be used for those upgrades.
Nice game!
You just described the cut content from the game :P We didn't have time to implement it but that was on the table from the first hours this game was conceptualized in our heads :) Happy to hear you liked it.
Really nice ! It was challenging, but really well balanced. Didn't pass 3000m though XD
2km + is still a massive feat!
Really cool, fast and balanced resource/prioirity mamagement game. Arcade elements make it so much more focusing. Everything just works well.