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A jam submission

Sands of AvariceView game page

Explore the depths of an Egyptian tomb before the shifting sands bury you!
Submitted by error13660 — 5 hours, 32 minutes before the deadline
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Sands of Avarice's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1703.6323.632
Innovation#2543.0003.000
Theme#2603.4743.474
Overall#4082.8422.842
Game Design#4232.7892.789
Fun#5182.4212.421
Audio#6491.7371.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to dive deeper and deeper into a dark tomb driven by your greed to plunder it's riches

Did you write all the code and made all the assets from scratch?
Yes, we did write all code and created all assets ourselves

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Comments

Submitted

I must be a moron. Couldn't figure out where to place the crystals.

Developer

...On the ground

Submitted(+1)

The art style is incredible and I really liked the crystal mechanics. Unfortunately I couldn't figure out how to collect treasure, and after two runs that ended in bugs (falling through world once, and screen instantly going black in another) I got impatient and stopped playing. I only noticed the instructions in the images afterwards, maybe I would have had an easier time if I had noticed them!

Developer

Thank you for the feedback! I aggree and now i have something to focus on in the next jam.

Submitted(+1)

Seems like an interesting game but couldn't figure out how to get past the dark hallway. Maybe a tutorial could help.

Developer

There is no tutorial but the images and the written instructions on the itch.io page tell you all you need (at least i hope. If not then my bad)

Btw you need to place crystals to avoid tge dark (crystals are pictured on the itch page)

Submitted(+1)

It is running smoothly as a WebGL version which is cool. However, I could just leave the tomb without doing anything and won. Or lost. I don’t really know :-)

Submitted(+1)

I really love the concept and I think the art looks great! I think the mechanic of linking light and all the different puzzles you could create out of it while exploring a tomb would make for a really amazing full game

Submitted(+1)

Great game! I loved it there were some weird bugs but other than that it's a solid game

Submitted(+1)

Looks very cool and well-optimized for web.

Submitted(+1)

The idea and graphics are good. But the game with bugs often freezes. If you fix it, it will be a great job

Submitted(+1)

Nice game and I like the concept! It definitely was a struggle for me initially to figure out what to do and get confused about using the crystals. I'd say a tutorial would make a significant improvement on this game. Other than that, this game is great.

Submitted(+1)

sadly there are some bugs with tracing interaction and passing through walls, apart from that, the game looks pretty and the idea of exploring the tombs is nice

Developer

I can't aggre with the compliments for ethical reasons, but i think you summarised it pretty well. Thanks for the feedback

Submitted

3D games like this are always incredibly impressive in game jams, great work! I did encounter an issue where I was near a light and still devoured by darkness regardless. The only thing that I think could have caused this is that I briefly went into a dark area, which could have triggered the event.

Developer(+1)

The darkness works based on your distance to the closest light and interpolates a charge value between 0 and 1 (0=death). I noticed this bug before but i didn't have time to fix it :/ Thanks for the feedback!

Submitted(+1)

Fair enough. Bugs slip by too easily when working on a tight deadline. I literally just discovered a bug (fortunately one that's just visual and not game breaking) in my game that was caused by me using '==' when I should have used '<='. I just wasn't sure if it was a bug or not, since it could have theoretically been made that way intentionally for the sake of difficulty.

Developer(+1)

yeah, that happens, but it's about learning i guess. By the way i never use == unless i absolutely have to, <=, => can stop a lot of edge cases from causing truble. 

Submitted

Yeah, at the time it made sense to use '==' since it had to do with player health and there were some specific things that needed to happen when health was exactly zero (and it was easier to just let the player keep taking damage afterwards, and to work around that). This wasn't an issue since everything in the game did exactly 1 damage. Then I introduced sea mines which do double damage if you're too close and completely forgot to update the original code. It doesn't actually affect gameplay (you still lose if your health goes below 1), it's just annoying.

Submitted(+1)

Sorry but I don't really understand what to do at first. There are only two objects that I can take with me but I don't know where to place them...

Developer

There are more actually. There are the two crystals and a floor tile marked with a door symbol. You can place that on the X

(+1)

Triple A level, straight up banger of  game. Was so afraid at one point i started to question whether this game was actual reailty. 10/10 would recomend to a freind or family member.