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Crimson Dunes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #31 | 3.912 | 3.912 |
| Innovation | #56 | 3.618 | 3.618 |
| Game Design | #65 | 3.706 | 3.706 |
| Overall | #76 | 3.578 | 3.578 |
| Graphics | #111 | 3.794 | 3.794 |
| Audio | #117 | 3.441 | 3.441 |
| Theme | #445 | 3.000 | 3.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about diving deeper into a desert
Did you write all the code and made all the assets from scratch?
Nah
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Comments
the furthest I got was the ninth depth. It's a fun game and there is some strategy but because the power ups change each time some runs barely made it far because I didn't get good power ups. seems pretty luck based. but I enjoy the game it's creative and has a fun art style I really enjoyed it.
the furthest I got was the ninth depth. It's a fun game and there is some strategy but because the power ups change each time some runs barely made it far because I didn't get good power ups. seems pretty luck based. but I enjoy the game it's creative and has a fun art style I really enjoyed it.
look good
The game looks good, I like the idea and musical effects
Really enjoyable. Great execution and tremendous potential for expansion.
Thanks!
Very nice, plays and looks smooth.
This was a really well made game! I do have the same criticism as a lot of people, though, that there needs to be some level scaling implemented to make the later stages fun or the game just needs an end point around stage 15-20. Good job!
Really love this card game!
But the game is not balanced so well! Especially the repeat level(with out increase difficulty) meanwhile the player get permanent buff!!!
Add some more harder level and more monsters will help!
keep it up! this game has a lot of potential!!!
This was very, very well executed for a 7 day jam. I'd love to have seen the challenge scale with my stats; I put down the game on depth 24 with a 5|74 strider, knowing nothing could really kill me anymore with how many powers I'd stacked. Very well done, I really liked this one.
Wow, I left this game wanting more! (In a good way). The presentation and the polish was some of the best I've seen and as a lover of card games this was a joy to play.
My only criticism stems from the desire to play more; At one point my strider was a 10/99 beast and I could steamroll through everything. A simple win screen, "You emerged from the storm" type deal around depth 20 would have been enough me for me to reset and happily keep playing. I would have loved to see a shop type mechanic, a wandering Bedouin trader in the desert I think could have really rounded this game out. At the moment I have no incentive to fight any extra enemies that are not blocking my path, these types of risk-reward decisions take the depth to another level in my opinion.
But Overall, what you achieved in one week was an outstanding Jam entry. I hope you go on to develop this more.
We enjoyed the game a lot. The aesthetics were on point.
One of the most visually pleasing games I ever played. I feel like I could play it for hours too, truly enjoyable.
Great little game here really reminded me of super auto pets but with like more features with the depth and items, could have a great full game if u work on this after the jam. well done
I loved the innovation with this game! Especially because I grew up with card games like MTG, Pokemon, and Hearthstone! This game was great! Good job!
Super fun concept. I wish there was even more.
I really loved the concept. The aesthetics were really nice and the soundtrack was refreshing. I think it needs a little bit more balancing but overall really cool and nicely polished. Well done!
I loved the concept and mechanics of the game, felt like a very cool little puzzle/ rpg game. I wish the upgrade objects were tailored instead of randomized because on a handful of my runs I just got no healing and couldn't progress. It felt a little too random. Otherwise, wonderful experience that I could see flourishing into a quick little experience.
Huh so I'm not the only one doing a game about moving cards damn. Anyway for some feedback I feel like the difficulty would do with some scaling as after you get through the first few levels the effects of items multiply and also it's kinda sad that the game has so little levels that you can clearly start seeing the patterns repeating.
Great game. At first I thought that is was to simple as there are no choices. But I was proven wrong in the next levels. I criticism would be that the game depends a lot on the random item placement. sometimes there is nothing you can do to solve a level as the enemies are to strong and you cannot reach a helpful item. Besides that I love the game concept
idk if you make the music and the card but this is really impressive nice work
Thank you! Cards are made during the jam but music is made before