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Deep Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #775 | 1.698 | 3.500 |
Game Design | #856 | 1.091 | 2.250 |
Overall | #863 | 1.051 | 2.167 |
Audio | #864 | 0.728 | 1.500 |
Fun | #867 | 0.970 | 2.000 |
Graphics | #877 | 0.970 | 2.000 |
Innovation | #879 | 0.849 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its about a diver that has to dive deeper and deeper to find more treasure.
Did you write all the code and made all the assets from scratch?
I wrote most of the code myself, except of the MovementController from Brackey and the Pathfinding.
All assets are open source.
Code:
-https://github.com/Brackeys/2D-Character-Controller/blob/master/CharacterController2D.cs
-https://arongranberg.com/astar/download
Graphics:
-https://assetstore.unity.com/packages/2d/environments/underwater-diving-94029
-https://assetstore.unity.com/packages/2d/textures-materials/water/underwater-fantasy-87457
-https://opengameart.org/content/ocean-background
-https://opengameart.org/content/treasure-chests
Sounds:
-https://pixabay.com/sound-effects/
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Comments
Pretty fun game, though I wish the controls were snappier.
Also, i saw someone use these same assets lol, not taking off any points for that of course, but i just think its funny
yeah, iam very... challenged in terms of my art skills, so i used a free asset set from the unity store. i guess i was not the only one in this situation xD
Nice simple game, controllers are a little harsh, you should try to scale the background to be the same size as camera, nice job.
Control was too hard to control :D
Pretty good, but the control feels kind of slippery and I am moving too fast that I kept getting hit