It was an alright game, I just think that having better controls (like WASD instead of mouse), smaller and more accurate colliders, and having less sensitive hull damage would help the gameplay.
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Gilded Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #334 | 3.315 | 4.556 |
Audio | #417 | 2.668 | 3.667 |
Graphics | #514 | 2.668 | 3.667 |
Overall | #573 | 2.358 | 3.241 |
Game Design | #663 | 1.940 | 2.667 |
Innovation | #687 | 1.779 | 2.444 |
Fun | #701 | 1.779 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a submarine exploration game where you dive deeper into the sea to find treasures.
Did you write all the code and made all the assets from scratch?
No, there are a bunch of assets that were borrowed from the asset store and other places. The links to them are added to the description.
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