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Echelons of Loss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #403 | 2.963 | 2.963 |
| Game Design | #442 | 2.741 | 2.741 |
| Innovation | #489 | 2.444 | 2.444 |
| Fun | #513 | 2.444 | 2.444 |
| Theme | #516 | 2.778 | 2.778 |
| Overall | #556 | 2.451 | 2.451 |
| Audio | #749 | 1.333 | 1.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Echelons of Loss is about player "diving deeper" into the stages of grief. "Diving deeper into grief" can be interpreted metaphorically, much like diving deeper into an emotional journey.
Did you write all the code and made all the assets from scratch?
No, assets are from Ninja Adventure - Asset Pack by pixel-boy
and Mystic Woods - 16x16 Pixel Art Asset Pack by Game Endeavor. and the base game was from following the rpg tutorial from Chris' Tutorials
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Comments
Very interesting game concept, with a really great starting idea (I liked a lot the concept of "forest of grief") but for now a bit too simple. I understood the theme, but it doesn't really fit an action rpg as this in my opinion. If the enemies or challenges could be more "psychological" I think that would align more with the game's vision. The graphics are fine, but sometimes they feel a bit detached from the experience. A style personal to this game would make the difference in my opinion! Obviously a soundtrack would be great too (I understand if you didn't have time to make one for this tho), maybe theming itself around the stage of grief as the player reaches the next level. The concept of the game itself is very interesting, but it's implemented in a way that it blends with other rpgs that have nothing to do about it. Overall, nice job on the idea, the game has potential! :D
Thanks for checking the game out and sharing your feedbacks!
I agree that the game is too simple, I greatly underestimated the workload of building the game.
I guess I should start creating my own asset for practise, so I could better fit the whole theme/game.
The challenges had meaning behind them, but I couldn't think of a better way to express/showcase them. Would try out building more games, so I can have more ideas next time
Thanks!