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Byte Bound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #67 | 3.547 | 3.547 |
| Graphics | #184 | 3.587 | 3.587 |
| Overall | #272 | 3.151 | 3.151 |
| Audio | #305 | 2.960 | 2.960 |
| Game Design | #305 | 3.080 | 3.080 |
| Fun | #381 | 2.800 | 2.800 |
| Theme | #477 | 2.933 | 2.933 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game fits the theme "Diving Deeper" through a main game mechanics and the plot.
Main character is able to dive into wires to traverse, data devices to collect information and other electronic devices to draw their energy.
Main plot is that AI (main character) wants to find himself a physical body. On his way he must dive into different systems including a deep Internet.
Did you write all the code and made all the assets from scratch?
Yes, all the code and all the assets except for the music and sounds were made from scratch.
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Comments
There's a lot of potential here for a really good puzzle game but it just doesn't work properly, the pipe switching is buggy, and the game doesn't properly communicate to the player where the goal is
Thank you for playing, we'll take it into account
Pretty cool concept with this game! I like the idea of being an AI that is diving through wires and trying to get to another location. I think for me, the main gameplay mechanic could have been conveyed better. There were a lot of times when I was definitely in range of another pipe, but clicking it didn't move me there; I was only able to move to specific pipes from where I was, or I had to search for the right place the click, and it didn't feel consistent. I think that could be fixed by having all pipes in range of you be clickable, or making it really obvious where you have to click on the pipe (e.g. clicking on ends of pipes only).
I reached the 3rd level with the house, but the inconsistency with pipe switching made it hard to move on. I think if that mechanic is made more consistent, this would make this solid concept ever better, so great job on the creativity!
Thank you, we'll remember that!
Overall pretty good game. Gameplay took a while to figure out, but the visuals and music were great!
Thank you for playing!
cool concept and great work!
Thank you!
After it took me some time to figure out what I was doing, I have to say this is a great concept. Truly original idea I would say. The puzzles were good, but the difficulty increase could maybe balanced a little bit better. The 2nd level for example was one of the harder ones, as I had still no idea what to do and suddenly those blobs can kill you.
For graphics I would say that sometimes it is tough to get a good overview. Especially in the buildings, the different floors and rooms visually just block the easy recognition of the wires. I don't know how, but it would have been easier to get a better overview of the wires.
But those are just details and the main part is, that the game play just feels good
Thank you!
Very good idea and nice art but it took a while for me to understand the controls
Thank you, we'll take it into account
I like the concept of this puzzle game and the design itself! I feel that a visual tutorial would make a significant improvement for the player since it did take me a few minutes to figure out what to do (maybe that's just a me problem XD). But other than that, this game is fun.
Thank you!
Great game. I love the art, and the main machanics are also really good and fun. Its just that I was really confused in the begining. eventually I figured it out, but I think some sort of tutorial could help. But It was still a really fun experience!
Great game. Keep it up♥
Thank you for playing!
Smart concept, nice assets. Agree that signposting and direction could be improved, but there is a good level of polish!
Thank you very much!
Very decent puzzle
Thank you for playing!
A nice game, with an interesting design concept that is very difficult. I think it would have been good to mention the hint, regarding when the HP decrease, in the game itself. But it could be that I simply overlooked that.
Thank you!
Interesting concept. I think the visual communication could be improved. It's not immediately apparent where the goal or player are, or even what is an obstacle.
Solid starting place though!
Thanks!
Thank you for playing.
That's a interesting take on the theme! There's a lot of visual details which makes it look really cool but at the same time distracts from the main gameplay elements. It's often difficult to see where we are as well as were your paths are °°
Thank you for playing.
Awasome idea, great looks and cool story well done!
the only thing is that when i enter a new level i dont know where i am and it takes time to understand where is the objective.
Thank you for playing.
Brilliant idea, a polished game, nice looking assets made by you.(They look very good for this kind of game. I especially commend you if you made the game solo)Clever narrative design, Brutally difficult puzzle design. I tried to solve the puzzle in level 3 for about an hour than gave up in utter frustration. Overall a really intelligent and well designed game. Well made sir!
Thank you for playing.
Looks and feels well polished. Sounds and story are good, only thing that is not awesome is where to go, that is not perfectly clear. Anyway, great game, congrats!
Thank you for playing.
I like the story and graphics of the game. Neat puzzle, sometimes unclear where to go. But I really like you added variations of levels.
Thank you for playing.
look COoL
Cool art
Thank you for playing.
sometimes difficult to know which key to press to move forward or backward (especially when the thread changes direction but not the controls) but otherwise it's really a very good game with innovative gameplay!
Thank you for playing.
interesting concept and really nice graphics. Controls are not very intuitive, though.
Thank you for playing.