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Deep Dreamer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #201 | 3.552 | 3.552 |
| Audio | #228 | 3.172 | 3.172 |
| Fun | #355 | 2.862 | 2.862 |
| Overall | #385 | 2.908 | 2.908 |
| Game Design | #389 | 2.862 | 2.862 |
| Innovation | #515 | 2.379 | 2.379 |
| Theme | #555 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A game about endless immersion in sleep! I think it matches
Did you write all the code and made all the assets from scratch?
Initially, I used corgis, but I also wrote quite a bit of code myself.
Animation, sprites, effects are all mine!
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Comments
Art-design is really beautiful!
The backdrops are really well done and the play of light well realized! Congratulations on having designed the whole thing in just 1 week!
Nice product in such a time frame, looks complete, just needs more gameplay
The art of this game is amazing! Great job!
Cool theme and nice artwork! Good job!!
Often it was hard for me to tell what I hit when I died. Slowing the action down at the moment of impact can really help players with future runs. Graphics and animation were great. The gameplay was a little same-y after a while, but what is there is quite polished for a week of time.
Hi, good job there! :)
I was fond of the music and art. They definitely added in setting the theme of the game. Platforming with the float ad jump was also fun. The presence of flames and platforms at odd angles made me conscious of how I used my float, and it made me more involved in the decision making in the game.
One thing that was off putting was the ceiling of the level. It felt counterintuitive to have no space to go higher up despite no physical ceiling being present. I think the game could've benefitted from having a death or damage animation. I couldn't tell if I had died due to fall damage or if I hit an enemy the first few times I died. Overall, good job.
thx!