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Waves of Wizardry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #260 | 3.100 | 3.100 |
| Game Design | #334 | 3.000 | 3.000 |
| Audio | #405 | 2.700 | 2.700 |
| Overall | #438 | 2.789 | 2.789 |
| Graphics | #477 | 2.800 | 2.800 |
| Innovation | #506 | 2.400 | 2.400 |
| Theme | #528 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight waves of monsters deep in the water
Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch, however the assets are all freebies from itch.io and unity asset store as art is not my strong suit
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Comments
Argh! Those darn turtles! I really enjoyed playing an underwater wizard, it was a cool take on a theme! And loved how the turles just kept on coming! Good job!
Thank you!!
Cool stuff, crazy impressive for a first game! The game was pretty good for a bit until I found the strategy of going to one side waiting until the wave ends and going back to collect all the coins after the waves end and even after I tried to play it a bit more risky it still got a bit repetitive. One of the main reasons is that there wasn't enough variety of enemies but I get that its hard to do a lot of content in jams. One thing that I found a bit annoying was the foreground elements got in the way seeing the enemies so it could've been good to have them be a bit transparent. For the art, the game world looked really good. But I think its really important to have consistency even if it looks worse so it was a bit jarring to have some of the upgrades at high res and some pixel art. But overall this game was really impressive, good job!
you make some good points, thank you so much for your constructive and kind feedback!
Nice game and graphics. A bit difficult to control, but the atmosphere and dynamic music are great)
thank you and thanks for playing my game!
HELP! They are coming for meeee!!!!
Very fun and challenging game, felt so counter-intuitive to shoot sea turtles but hey, they started it :') Cool upgrade system, it lags a bit when choosing a new buff but otherwise this was a cool game :D
Also! If you like these kind of fighting waves games, then would love if you checked out our game :D you certainly did a better job at enemy variety though, congrats!
will definitely check your game once I get back from vacation!
I'm not playing this kind of games much so I'd love to see and learn more about them!
ye! they starteddd
the upgrades "lag" is on purpose, I changed the timescale so the player has time to prepare himself after choosing an upgrade, do you think it's unnecessary?
I'm not sure if it's unnecessary but what I can say is that it feels like an unintended effect - it very much feels like something is wrong / it's a lag, so maybe it can be shown in a different way, for example, time stops for 3 seconds and a clock in the middle counts down? Something that makes it clearer that it's on purpose. Have a good holiday! :D
that makes sense! will make sure to do that, thank you!