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Aqua Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #209 | 3.221 | 3.833 |
Theme | #223 | 3.571 | 4.250 |
Graphics | #365 | 3.081 | 3.667 |
Overall | #407 | 2.847 | 3.389 |
Game Design | #474 | 2.661 | 3.167 |
Fun | #490 | 2.521 | 3.000 |
Innovation | #614 | 2.030 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the character must dive as deep as possible to reach the end
Did you write all the code and made all the assets from scratch?
yes
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Comments
Hard but also pretty fun. The game is looking great, and the music is also pretty good. Overall a pretty good jam game. Well done.
Good Game but I found it difficult to get past the first bomb.
Not a bad game. It is a pity that one attempt is given to pass
Feels smooth, has a palpable nostalgic atmosphere. I would prefer to have more oxygen sources though lol
Collecting air is interesting and cool mechanic. I really love the arts. Game was a bit hard though, especially bombs. May be you can develop it some more and publish on play store. I would play it. Keep it up!
Can you try and rate my game ?
I found it quite hard but smooth overall!
I liked the concept of collecting air as you dive; pretty cool. I did feel like it was boring to try to get where I last died. And in a game where the point is to dodge things 2-axes of movement are better imo. The art style was really cute, and everything was really cohesive in that regard. Music was good too.
Great game.
No need for tutorial, try and not clutter the player with a ton of useless bubbles, try and make those more transparent and add more deco as well. The music is slapper, but the game is incredibly slow and boring, not to mention the delayed death if you miss a bubble.
I like the aesthetic of the game. However, I do have some comments ! Firstly, I really appreciate the use of an in-game tutorial, but in this case the mechanics were quite self-explanatory and the intro felt really slow. For example, for me personally it's more important to see where I can get the oxygen from than learning how to dodge left or right. Maybe adding a white outline or some effect to the bubbles can help out... Sidenote, I'm not sure after 3 attempts that I can get to the second bubble, which probably means the difficulty is ramping more than exponentially! BUT I always try to close on a positive note, the game really feels good and has a lot of potential.
Feels smooth and potential-rich. Unfortunately it seems impossible to reach 2nd oxygen bubble.
The game is really cool and represents the theme well. I really like the music. It is a little bit too hard for me though—I just keep dying. But it's a really cool game and i had lots of fun.
Nice game! (you can really be proud of your game)
I loved the music, the graphism, and the difficulty!
I've really liked the game but it was a little bit hard to get to the end.
I think the game is too hard, but maybe I'm not good enough
The theme is well respect and the audio and graphics were good