This game is so underrated! I love the story, the graphics, the whole idea, and the style. However, I found myself getting stuck in the rings and unable to move through them properly a lot of the time, and much of the journey consisted of endlessly hitting space and holding my mouse button for what seemed like a very long time. Some more obstacles like the mountain on the way could be an idea to make that feel less lengthy. Finally, I would say the VO of the entity is a little awkward and contrasts greatly with the awesome VO of your sub contact - props to that part of the VO!! This seems like a solo dev project too, you should be super proud congrats. And you should do VO work, with your OG voice!!
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What Lies Below's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #503 | 2.376 | 4.000 |
| Graphics | #538 | 2.574 | 4.333 |
| Theme | #564 | 2.574 | 4.333 |
| Innovation | #571 | 2.178 | 3.667 |
| Overall | #623 | 2.162 | 3.639 |
| Game Design | #702 | 1.782 | 3.000 |
| Fun | #762 | 1.485 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The story of the game involves diving deep to the bottom of an oceanic trench using sonar to navigate. You are literally diving deeper.
Did you write all the code and made all the assets from scratch?
The music and fish are from the unity asset store and the rest is created by me.






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