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Persephone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #257 | 2.132 | 2.500 |
SOUNDS / MUSIC | #262 | 2.025 | 2.375 |
Overall | #294 | 1.883 | 2.208 |
CONTROLS | #297 | 1.919 | 2.250 |
ART / VISUALS | #301 | 2.132 | 2.500 |
USE OF THEME | #308 | 1.599 | 1.875 |
FUN | #331 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You rush a boss, and there's an exchange of damage for health with lifesteal.
Did your team create the vast majority of art and music during the game jam?
We created everything and used no online assets.
Did your game use PlusMusic?
No, it did not.
Did your game use Playroom?
No, it did not.
Did your game use generative AI art?
No, it did not. We made everything from scratch.
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Comments
Cool looking game. I like the lighting
A short and sweet experience, I really enjoyed. Accidentally did a dev tool ending the first time but I went back to do the fight proper. Fun patterns that pair well to the players moveset. The environment and art is very nice, surreal, otherworldly, it just works well. I made a similar choice when working on my game and so I just enjoy that aesthetic. Given more time and content I could see this being a really good hack n slash game, the movement and combat combos could definitely expand into a full release.
Voice lines are so good to see on game jam!!!
Thank you, we made everything from scratch. Models, animations, textures, music, SFX, voice lines, etc… it was a ton of work for our first ever game project, but very rewarding and educational.
i like the voice lines added in , but i think the boss may be too easy it took one hit , but i like the concept!
If you pressed spacebar or enter it likely killed the boss in one hit because I was tired when I submitted the game and forgot to disable dev tools.