Play Battle
Global Defense Agency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #314 | 1.809 | 3.000 |
BOSS DESIGN | #322 | 1.508 | 2.500 |
SOUNDS / MUSIC | #323 | 1.357 | 2.250 |
Overall | #350 | 1.407 | 2.333 |
USE OF THEME | #351 | 1.055 | 1.750 |
ART / VISUALS | #358 | 1.508 | 2.500 |
FUN | #363 | 1.206 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You exchange lives/damage for aggression.
Did your team create the vast majority of art and music during the game jam?
Yes. I made the music and sparsely used open source models to supplement my own.
Did your game use PlusMusic?
No.
Did your game use Playroom?
No.
Did your game use generative AI art?
No.
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Comments
The plane controls fine and actual combat is a bit basic but serviceable, couldn’t really tell when the bosses were trying / were damaging me. Interesting aesthetic and very compelling scale of the battles. I think the idea of fighting this giant creatures while flying is a very cool idea and should definitely be expanded upon.
Good game! The scale of the Bosses is cool. The game could use some SFX for flying & shooting. Also, some feedback for when the boss takes damage.
This was really trippy. I could not hit the boss a single time, but the views of the game are cool. With more time and polish on the controls, I think you could have something here.
BTW I had to F5 to close the game, the pause menu never apear :(