4/5 Great Job! Thought I could kill the 2nd boss quicker overall well programmed and fun!
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DEVOURING SUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #105 | 3.095 | 3.095 |
USE OF THEME | #120 | 2.952 | 2.952 |
FUN | #120 | 3.000 | 3.000 |
BOSS DESIGN | #142 | 2.905 | 2.905 |
Overall | #150 | 2.921 | 2.921 |
ART / VISUALS | #187 | 3.000 | 3.000 |
SOUNDS / MUSIC | #198 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
After every boss fight you get to exchange your items for other items in order to increase your stregnth.
Did your team create the vast majority of art and music during the game jam?
All of it done by myself
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
Comments
Excellent pixel art and music, creating a great atmosphere
I like this game, it's very interesting
This was fun. I had to play it more than once because I want to try another upgrades. But I think there is a bug where it grants me upgrade from previous game.
The bug doesn't matter that much because the game is well playable and enjoyable. Good job!
This was suuper fun! I wish it was longer so I could test out more upgrades. But that's a good thing, always keep them wanting more. Nice use of the theme, loved the kinda creepy bosses. Great job!
A hp bar could be cool, and I think the shotgun needs a buff.
This is a really fun game. The art is really good. I had fun playing it. The only issue I had was that there aren't any sound effects for impacts. Other than that, this is a really good game. I had a lot of fun playing it. Good Job.
If you are interested, could you please play my game. I would really appreciate it.
Fun game, enjoyed playing through! If I could provide some feedback, I do wish the dash also made you immune, and there was a clearer indicator of the boss health as I played through.
Cool setting and interesting boss designs, but dash feels little unresponsive and underpowered compare to some of the bosses attacks. Sounds are main dowside for me as there is no impact sounds for player or bosses and some of theirs attacks.
Like the potential for different builds tho.
fun game!
i like the exchange mechanic, but i didnt really understand what i was exchanging for, there should be an explanation for what the items actually do, because just the sprites themselves didnt mean much to me
i like the bosses , but i think some of the attacks dont really give you enough time to react. if it just spawns on top of you theres not really enough time to get away from it, and they just spawn in random places. but other than that, the attacks were quite different and it was fun to learn them!
the little story elements there were interesting as well, overall it was pretty fun!
Very nice little bullet hell like.
The controls where great, although the cooldown on the dash seemed a bit slow, even with the upgrade to it, but it wasn't necessary to finish the game.
The bullet patterns and attacks of the bosses where nice to get to learn and avoid, although, the big AOE explosion could use some better telegraphing, because it's sometimes blocked out by the player sprite, and is generally hard to tell the range of. Maybe a filled white circle indicating the damage zone.
All-in-all, had a fun time.
Would like to know more about the story and lore of the world, as well.
Amazing feedback. I will definitly put a telegraphed circle in my next game. The story was something i came up with before the game but i barely implimented into the game lol. The story is just about the world ending from living glowing aliens that consume everything in their path with no second thoughts. Earth is next on the menu.
I really liked the varied move sets you incorporated for the bosses. I also liked the boss heart/upgrade system
I managed to get to the third boss, but couldn't beat it. The fights were fun and I also liked the trading mechanic. Nice work!
The game is fun! And the difficulty curve is very well crafted! Have success in the jam!
Great work designing the bosses here, I'm genuinely impressed by the breadth of their move sets and animations. Also, nice job managing to convey a bunch of different types of attack using such a limited color palette.
This was neat. I like the amorphous boss design. unfortunately couldn't really get past the second boss because a lot of its attacks were chained together in a way that just seemed impossible to avoid
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