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BATTLESC4RS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN | #4 | 4.200 | 4.200 |
| SOUNDS / MUSIC | #4 | 4.160 | 4.160 |
| BOSS DESIGN | #5 | 4.140 | 4.140 |
| CONTROLS | #6 | 3.980 | 3.980 |
| Overall | #7 | 3.933 | 3.933 |
| ART / VISUALS | #40 | 4.040 | 4.040 |
| USE OF THEME | #100 | 3.080 | 3.080 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Every 3 attacks, your character 'exchanges' between melee and magic attacks
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
That was amazing, I loved how the bosses second phase felt like such a natural continuation.
Thanks! I love bosses with multiple phases, so I’m glad you liked that.
Wow - very well done! Loved the dialogue & cutscenes!
Thank you!
Great game! If I had one only thing to say, it's about the exchange of sword and magic. I feel like nothing in the game justify that much the exchange. Also, magic is mostly stronger than sword, so you just spam sword in the void until you get magic, which isn't something that you want to happen.
The bosses are great, I like that you have 2 phases with different mechanics. It keeps players engaged.
Well done!
Thanks for playing! I agree, there isn’t much incentive to actually use the sword. Technically the sword does about 50% more damage per hit, but magic is so much easier I can see why it would feel a bit meaningless to use the sword. Thank you for the feedback and for playing!
Wow dude, you have sooo good visual in your game!!! Well done for 1 month!
Thanks!