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Ammo Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #85 | 3.185 | 3.185 |
| ART / VISUALS | #92 | 3.630 | 3.630 |
| Overall | #105 | 3.160 | 3.160 |
| SOUNDS / MUSIC | #109 | 3.185 | 3.185 |
| CONTROLS | #110 | 3.074 | 3.074 |
| FUN | #120 | 3.000 | 3.000 |
| BOSS DESIGN | #144 | 2.889 | 2.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Attacking require you to exchange your health for bullets as your health is your ammo count
Did your team create the vast majority of art and music during the game jam?
art yes, music no
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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Comments
While I think the game is a bit hard to control. It is a very interesting concept to move only with the bullet knockbacks. The game looks pretty good too. Great job.
Good job! Will come and play it more thoroughly, trying to get through a basic test run and at least give it a try! Trying to get to everyone I can!
this was a little difficult, the cover art was very intriguing for some reason… overall it had character good job! 3.75/5
Best of luck to you!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
I like this kind of special effects and visual design
The gameplay is very creative, but the initial difficulty is a bit high, and the restored health value is too little
Very cool idea. But too little HP returns. Every time I used the shotgun to move, I lost ammo. And in the end it all came down to whether the boss would move or not. I thought the penalty for moving was too severe compared to its impact.
I love fast paced games like these and the idea is very genius!! But I felt it was too difficult to keep up with everything going on! But very well done, like the visuals sounds and controls!
Gameplay is a bit too fast for me, the background (Rain , Leaf etc) make it harder to notice enemy attack...
Health is a bit too low but gameplay and mechanic is cool.
Thanks for the feedback!