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Water Festa BRJ.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #83 | 3.200 | 3.200 |
| CONTROLS | #139 | 2.900 | 2.900 |
| FUN | #194 | 2.560 | 2.560 |
| Overall | #198 | 2.610 | 2.610 |
| BOSS DESIGN | #211 | 2.440 | 2.440 |
| SOUNDS / MUSIC | #233 | 2.300 | 2.300 |
| ART / VISUALS | #288 | 2.260 | 2.260 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You get wet by enemies' water and exchange the wetness to be your bullet.
Did your team create the vast majority of art and music during the game jam?
Art - yes Music - no
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
I love the visuals it reminds me of cruelty squad, the mechanic of wet and dry is very good, sometimes you're dodging attacks and sometimes you're heading straight for them, awesome game.
Thank you for playing <3
Really great use of the theme. Using exchange and actually putting it into some sort of bounds and balance.
Was not expecting the second phase of the first boss fight, but had a good laugh.
Fun to play, Cool concept.
Thank you, I am happy to hear that.
Your game had a really neat vibe with its crayon drawing-style art, which I thought was cool. The music added to the atmosphere nicely too. I liked how you incorporated a creative theme throughout the game, even if it did bring up some existential questions like "is water wet?" (just kidding). The overall vibe gave off this chill bullet hell type feel, which I enjoyed. Plus, the controls felt smooth and responsive, making it easy to dive right into the action. The tutorial was also well explained, which helped me get the hang of things quickly. All in all, I had a lot of fun playing your game. Great job
Glad you like it. <3
Very nice and fun game! Gameplay is smooth and polish. Visual and music is good, And I like casual bullet hell vibe.
By the way, the UX part can be improved. I didn’t know the cost of reloading in advance, and it took me a while to realize that guns with 0 rounds of ammunition could be reloaded.
Good job! And Best luck!
Thank you!
I'm planning to improve the tutorial for less confusion XD
I really liked the game. Everything was good (while nothing was truly perfect). This is a very good entry for a jam, in my opinion.
Having the bullets « splash » when they reach the point where you aimed with the mouse is kind of unusual. I would have prefered to have them continue until they touch something.
Very good job !
Player's bullet is "fixed" distance to almost end of the screen to prevent shooting boss from far away.
Thank you for playing <3
Ohhh, I understand ! Thanks a lot for the explanation !
Creative implementation of the theme, As cornfab said a better depection of how much damage the player is taking would be great, overall fun game.
Thank you for your advice! I'll see if I can pull that out
Thank you for playing <3
Cool mechanics and fun bullet patterns, sound and music could use some improving though. Good job!
Thank you for playing <3
There’s a lot going on here! I like how many weapons there are, and I love that octopus character lol.
I think the UI could be cleaned up a lot, it says BOSS NAME before you even enter the mother of 10 room. I also wish the dryness happened per bullet and not on reload, so I had a better idea of how much damage I was taking instead of having it happen all at once
I used the SMG the most, it was cool having the option for the shotgun vs the kids but the other weapons feel situational. The shotgun spread did me dirty a few times and put most of the bullets on the edges
dry on reload is purposely designed to sync with the design of the flower bullet (just for more various)
SMG cost is balanced with the amount of water got from the boss so it's the main weapon. and shotgun is situational as you said
Thank you for playing <3