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Finzioni's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How strongly Borges' atmospheres and themes are integrated into the design | #1 | 4.000 | 4.000 |
How easy to understand and use the game’s rules are | #1 | 3.000 | 3.000 |
How well the game fits with the theme of the jam | #2 | 4.000 | 4.000 |
How captivating the tone, feel and style of the game are | #3 | 3.000 | 3.000 |
How elegant the game’s design is | #3 | 3.000 | 3.000 |
Overall | #3 | 3.400 | 3.400 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like structures with set sessions, chapters and preparation, and I think this system does that well, guiding the players through it. Unfortunately, I don't feel confident rating this game due to my lack of Italian. While I can see a lot of Borgesian influence, in structure and style, the machine translation does not do a good job with the text, which turned quite confusing. On the other hand, this state of affairs is in itself suitable! Could a truly Borgesian game even be translated? :)
Love the use of the quotes!
Never thought of Borges' tales as "noir" and your introduction had my whole attention. I really liked the structure of roles (Personas) and characters.
I think that character creation could be more refined (maybe asking each other questions instead of filling blank spaces); I'd like to had some examples of motives.
I really liked the creative use of Memories and the the second iteration of the game (I think that changing Personas is the most interesting versione, while changing just the characters results in just another iteration of the game).